diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 83b9c37..2b120d6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -121,9 +121,8 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
121 | // redo its bounding box now that it is in the world | 121 | // redo its bounding box now that it is in the world |
122 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | 122 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); |
123 | 123 | ||
124 | BulletSimAPI.SetCollisionGroupMask2(m_mapInfo.terrainBody.ptr, | 124 | m_mapInfo.terrainBody.collisionType = CollisionType.Terrain; |
125 | (uint)CollisionFilterGroups.TerrainGroup, | 125 | m_mapInfo.terrainBody.ApplyCollisionMask(); |
126 | (uint)CollisionFilterGroups.TerrainMask); | ||
127 | 126 | ||
128 | // Make it so the terrain will not move or be considered for movement. | 127 | // Make it so the terrain will not move or be considered for movement. |
129 | BulletSimAPI.ForceActivationState2(m_mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | 128 | BulletSimAPI.ForceActivationState2(m_mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); |
@@ -136,7 +135,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
136 | { | 135 | { |
137 | if (m_mapInfo != null) | 136 | if (m_mapInfo != null) |
138 | { | 137 | { |
139 | if (m_mapInfo.terrainBody.ptr != IntPtr.Zero) | 138 | if (m_mapInfo.terrainBody.HasPhysicalBody) |
140 | { | 139 | { |
141 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | 140 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); |
142 | // Frees both the body and the shape. | 141 | // Frees both the body and the shape. |