diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 3ca756c..0cb151e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -93,7 +93,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
93 | { | 93 | { |
94 | m_mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, m_mapInfo.ID, | 94 | m_mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, m_mapInfo.ID, |
95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, | 95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, |
96 | m_mapInfo.heightMap, BSTerrainManager.TERRAIN_COLLISION_MARGIN); | 96 | m_mapInfo.heightMap, PhysicsScene.Params.terrainCollisionMargin); |
97 | 97 | ||
98 | // Create the terrain shape from the mapInfo | 98 | // Create the terrain shape from the mapInfo |
99 | m_mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(m_mapInfo.Ptr), | 99 | m_mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(m_mapInfo.Ptr), |
@@ -148,7 +148,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
148 | } | 148 | } |
149 | 149 | ||
150 | // The passed position is relative to the base of the region. | 150 | // The passed position is relative to the base of the region. |
151 | public override float GetHeightAtXYZ(Vector3 pos) | 151 | public override float GetTerrainHeightAtXYZ(Vector3 pos) |
152 | { | 152 | { |
153 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | 153 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; |
154 | 154 | ||
@@ -166,5 +166,11 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
166 | } | 166 | } |
167 | return ret; | 167 | return ret; |
168 | } | 168 | } |
169 | |||
170 | // The passed position is relative to the base of the region. | ||
171 | public override float GetWaterLevelAtXYZ(Vector3 pos) | ||
172 | { | ||
173 | return PhysicsScene.SimpleWaterLevel; | ||
174 | } | ||
169 | } | 175 | } |
170 | } | 176 | } |