diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index fbe320b..fe5ff6c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -481,7 +481,9 @@ public class BSShapeMesh : BSShape | |||
481 | { | 481 | { |
482 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, | 482 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
483 | false, // say it is not physical so a bounding box is not built | 483 | false, // say it is not physical so a bounding box is not built |
484 | false // do not cache the mesh and do not use previously built versions | 484 | false, // do not cache the mesh and do not use previously built versions |
485 | false, | ||
486 | false | ||
485 | ); | 487 | ); |
486 | } | 488 | } |
487 | 489 | ||
@@ -632,7 +634,7 @@ public class BSShapeHull : BSShape | |||
632 | lock (physicsScene.mesher) | 634 | lock (physicsScene.mesher) |
633 | { | 635 | { |
634 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed | 636 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed |
635 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); | 637 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false); |
636 | 638 | ||
637 | // If we should use the asset's hull info, fetch it out of the locked mesher | 639 | // If we should use the asset's hull info, fetch it out of the locked mesher |
638 | if (meshData != null && BSParam.ShouldUseAssetHulls) | 640 | if (meshData != null && BSParam.ShouldUseAssetHulls) |