diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index d59a486..2896805 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
35 | public abstract class BSShape | 35 | public abstract class BSShape |
36 | { | 36 | { |
37 | public IntPtr ptr { get; set; } | 37 | public IntPtr ptr { get; set; } |
38 | public ShapeData.PhysicsShapeType type { get; set; } | 38 | public PhysicsShapeType type { get; set; } |
39 | public System.UInt64 key { get; set; } | 39 | public System.UInt64 key { get; set; } |
40 | public int referenceCount { get; set; } | 40 | public int referenceCount { get; set; } |
41 | public DateTime lastReferenced { get; set; } | 41 | public DateTime lastReferenced { get; set; } |
@@ -43,7 +43,7 @@ public abstract class BSShape | |||
43 | public BSShape() | 43 | public BSShape() |
44 | { | 44 | { |
45 | ptr = IntPtr.Zero; | 45 | ptr = IntPtr.Zero; |
46 | type = ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 46 | type = PhysicsShapeType.SHAPE_UNKNOWN; |
47 | key = 0; | 47 | key = 0; |
48 | referenceCount = 0; | 48 | referenceCount = 0; |
49 | lastReferenced = DateTime.Now; | 49 | lastReferenced = DateTime.Now; |
@@ -54,17 +54,17 @@ public abstract class BSShape | |||
54 | { | 54 | { |
55 | BSShape ret = null; | 55 | BSShape ret = null; |
56 | 56 | ||
57 | if (prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 57 | if (prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_AVATAR) |
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, ShapeData.PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, |
61 | ShapeData.FixedShapeKey.KEY_CAPSULE); | 61 | ShapeData.FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
64 | 64 | ||
65 | // Compound shapes are handled special as they are rebuilt from scratch. | 65 | // Compound shapes are handled special as they are rebuilt from scratch. |
66 | // This isn't too great a hardship since most of the child shapes will already been created. | 66 | // This isn't too great a hardship since most of the child shapes will already been created. |
67 | if (ret == null && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_COMPOUND) | 67 | if (ret == null && prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_COMPOUND) |
68 | { | 68 | { |
69 | // Getting a reference to a compound shape gets you the compound shape with the root prim shape added | 69 | // Getting a reference to a compound shape gets you the compound shape with the root prim shape added |
70 | ret = BSShapeCompound.GetReference(prim); | 70 | ret = BSShapeCompound.GetReference(prim); |
@@ -123,14 +123,14 @@ public class BSShapeNative : BSShape | |||
123 | { | 123 | { |
124 | } | 124 | } |
125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, | 125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, |
126 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 126 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) |
127 | { | 127 | { |
128 | // Native shapes are not shared and are always built anew. | 128 | // Native shapes are not shared and are always built anew. |
129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); | 129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); |
130 | } | 130 | } |
131 | 131 | ||
132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, | 132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, |
133 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 133 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) |
134 | { | 134 | { |
135 | ShapeData nativeShapeData = new ShapeData(); | 135 | ShapeData nativeShapeData = new ShapeData(); |
136 | nativeShapeData.Type = shapeType; | 136 | nativeShapeData.Type = shapeType; |
@@ -141,7 +141,7 @@ public class BSShapeNative : BSShape | |||
141 | nativeShapeData.HullKey = (ulong)shapeKey; | 141 | nativeShapeData.HullKey = (ulong)shapeKey; |
142 | 142 | ||
143 | 143 | ||
144 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 144 | if (shapeType == PhysicsShapeType.SHAPE_AVATAR) |
145 | { | 145 | { |
146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); | 146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); |
147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | 147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); |