diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 262d734..2dc029e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -424,7 +424,9 @@ public class BSShapeMesh : BSShape | |||
424 | 424 | ||
425 | IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, | 425 | IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
426 | false, // say it is not physical so a bounding box is not built | 426 | false, // say it is not physical so a bounding box is not built |
427 | false // do not cache the mesh and do not use previously built versions | 427 | false, // do not cache the mesh and do not use previously built versions |
428 | false, | ||
429 | false | ||
428 | ); | 430 | ); |
429 | 431 | ||
430 | if (meshData != null) | 432 | if (meshData != null) |
@@ -591,7 +593,7 @@ public class BSShapeHull : BSShape | |||
591 | { | 593 | { |
592 | // Build a new hull in the physical world using the C# HACD algorigthm. | 594 | // Build a new hull in the physical world using the C# HACD algorigthm. |
593 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed | 595 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed |
594 | IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); | 596 | IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false); |
595 | if (meshData != null) | 597 | if (meshData != null) |
596 | { | 598 | { |
597 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched) | 599 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched) |