diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 48f1394..046c12c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -446,7 +446,9 @@ public class BSShapeMesh : BSShape | |||
446 | { | 446 | { |
447 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, | 447 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
448 | false, // say it is not physical so a bounding box is not built | 448 | false, // say it is not physical so a bounding box is not built |
449 | false // do not cache the mesh and do not use previously built versions | 449 | false, // do not cache the mesh and do not use previously built versions |
450 | false, | ||
451 | false | ||
450 | ); | 452 | ); |
451 | } | 453 | } |
452 | 454 | ||
@@ -585,7 +587,7 @@ public class BSShapeHull : BSShape | |||
585 | lock (physicsScene.mesher) | 587 | lock (physicsScene.mesher) |
586 | { | 588 | { |
587 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed | 589 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed |
588 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); | 590 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false); |
589 | 591 | ||
590 | // If we should use the asset's hull info, fetch it out of the locked mesher | 592 | // If we should use the asset's hull info, fetch it out of the locked mesher |
591 | if (meshData != null && BSParam.ShouldUseAssetHulls) | 593 | if (meshData != null && BSParam.ShouldUseAssetHulls) |