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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index f0c6b99..b4f764b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -636,7 +636,7 @@ public sealed class BSShapeCollection : IDisposable
636 } 636 }
637 else 637 else
638 { 638 {
639 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 639 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
640 640
641 if (meshData != null) 641 if (meshData != null)
642 { 642 {
@@ -709,7 +709,7 @@ public sealed class BSShapeCollection : IDisposable
709 { 709 {
710 // Build a new hull in the physical world 710 // Build a new hull in the physical world
711 // Pass true for physicalness as this creates some sort of bounding box which we don't need 711 // Pass true for physicalness as this creates some sort of bounding box which we don't need
712 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 712 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
713 if (meshData != null) 713 if (meshData != null)
714 { 714 {
715 715