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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 9febd90..37bccbc 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -632,7 +632,7 @@ public sealed class BSShapeCollection : IDisposable
632 } 632 }
633 else 633 else
634 { 634 {
635 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 635 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
636 636
637 if (meshData != null) 637 if (meshData != null)
638 { 638 {
@@ -705,7 +705,7 @@ public sealed class BSShapeCollection : IDisposable
705 { 705 {
706 // Build a new hull in the physical world 706 // Build a new hull in the physical world
707 // Pass true for physicalness as this creates some sort of bounding box which we don't need 707 // Pass true for physicalness as this creates some sort of bounding box which we don't need
708 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 708 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
709 if (meshData != null) 709 if (meshData != null)
710 { 710 {
711 711