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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index e77b6ba..a5e5754 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -627,7 +627,7 @@ public sealed class BSShapeCollection : IDisposable
627 } 627 }
628 else 628 else
629 { 629 {
630 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 630 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
631 631
632 if (meshData != null) 632 if (meshData != null)
633 { 633 {
@@ -701,7 +701,7 @@ public sealed class BSShapeCollection : IDisposable
701 { 701 {
702 // Build a new hull in the physical world 702 // Build a new hull in the physical world
703 // Pass true for physicalness as this creates some sort of bounding box which we don't need 703 // Pass true for physicalness as this creates some sort of bounding box which we don't need
704 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 704 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
705 if (meshData != null) 705 if (meshData != null)
706 { 706 {
707 707