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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index d361f18..a7855f0 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -635,7 +635,7 @@ public sealed class BSShapeCollection : IDisposable
635 } 635 }
636 else 636 else
637 { 637 {
638 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 638 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
639 639
640 if (meshData != null) 640 if (meshData != null)
641 { 641 {
@@ -708,7 +708,7 @@ public sealed class BSShapeCollection : IDisposable
708 { 708 {
709 // Build a new hull in the physical world 709 // Build a new hull in the physical world
710 // Pass true for physicalness as this creates some sort of bounding box which we don't need 710 // Pass true for physicalness as this creates some sort of bounding box which we don't need
711 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 711 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
712 if (meshData != null) 712 if (meshData != null)
713 { 713 {
714 714