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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index bfa69b2..1976c42 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -162,11 +162,8 @@ public sealed class BSShapeCollection : IDisposable
162 // If the caller needs to know the old body is going away, pass the event up. 162 // If the caller needs to know the old body is going away, pass the event up.
163 if (bodyCallback != null) bodyCallback(body); 163 if (bodyCallback != null) bodyCallback(body);
164 164
165 if (PhysicsScene.PE.IsInWorld(PhysicsScene.World, body)) 165 // Removing an object not in the world is a NOOP
166 { 166 PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, body);
167 PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, body);
168 if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,removingFromWorld. Body={1}", body.ID, body);
169 }
170 167
171 // Zero any reference to the shape so it is not freed when the body is deleted. 168 // Zero any reference to the shape so it is not freed when the body is deleted.
172 PhysicsScene.PE.SetCollisionShape(PhysicsScene.World, body, null); 169 PhysicsScene.PE.SetCollisionShape(PhysicsScene.World, body, null);