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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index d3ba273..7b808eb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -724,8 +724,7 @@ public class BSShapeCollection : IDisposable
724 if (yprim.BaseShape.SculptTexture.ToString() != asset.ID) 724 if (yprim.BaseShape.SculptTexture.ToString() != asset.ID)
725 return; 725 return;
726 726
727 yprim.BaseShape.SculptData = new byte[asset.Data.Length]; 727 yprim.BaseShape.SculptData = asset.Data;
728 asset.Data.CopyTo(yprim.BaseShape.SculptData, 0);
729 // This will cause the prim to see that the filler shape is not the right 728 // This will cause the prim to see that the filler shape is not the right
730 // one and try again to build the object. 729 // one and try again to build the object.
731 yprim.ForceBodyShapeRebuild(false); 730 yprim.ForceBodyShapeRebuild(false);