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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index b16bc10..05c147d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -632,8 +632,10 @@ public sealed class BSShapeCollection : IDisposable
632 else 632 else
633 { 633 {
634 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 634 IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
635 true,
635 false, // say it is not physical so a bounding box is not built 636 false, // say it is not physical so a bounding box is not built
636 false // do not cache the mesh and do not use previously built versions 637 false, // do not cache the mesh and do not use previously built versions
638 false // It's NOT for ODE
637 ); 639 );
638 640
639 if (meshData != null) 641 if (meshData != null)
@@ -740,7 +742,7 @@ public sealed class BSShapeCollection : IDisposable
740 { 742 {
741 // Build a new hull in the physical world 743 // Build a new hull in the physical world
742 // Pass true for physicalness as this creates some sort of bounding box which we don't need 744 // Pass true for physicalness as this creates some sort of bounding box which we don't need
743 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 745 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
744 if (meshData != null) 746 if (meshData != null)
745 { 747 {
746 748