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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index b94dcf6..2d7a4a0 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -620,7 +620,7 @@ public sealed class BSShapeCollection : IDisposable
620 } 620 }
621 else 621 else
622 { 622 {
623 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 623 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
624 624
625 if (meshData != null) 625 if (meshData != null)
626 { 626 {
@@ -694,7 +694,7 @@ public sealed class BSShapeCollection : IDisposable
694 { 694 {
695 // Build a new hull in the physical world 695 // Build a new hull in the physical world
696 // Pass true for physicalness as this creates some sort of bounding box which we don't need 696 // Pass true for physicalness as this creates some sort of bounding box which we don't need
697 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 697 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
698 if (meshData != null) 698 if (meshData != null)
699 { 699 {
700 700