diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index f0c6b99..b4f764b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -636,7 +636,7 @@ public sealed class BSShapeCollection : IDisposable | |||
636 | } | 636 | } |
637 | else | 637 | else |
638 | { | 638 | { |
639 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 639 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
640 | 640 | ||
641 | if (meshData != null) | 641 | if (meshData != null) |
642 | { | 642 | { |
@@ -709,7 +709,7 @@ public sealed class BSShapeCollection : IDisposable | |||
709 | { | 709 | { |
710 | // Build a new hull in the physical world | 710 | // Build a new hull in the physical world |
711 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 711 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
712 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 712 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
713 | if (meshData != null) | 713 | if (meshData != null) |
714 | { | 714 | { |
715 | 715 | ||