diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 9febd90..37bccbc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -632,7 +632,7 @@ public sealed class BSShapeCollection : IDisposable | |||
632 | } | 632 | } |
633 | else | 633 | else |
634 | { | 634 | { |
635 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 635 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
636 | 636 | ||
637 | if (meshData != null) | 637 | if (meshData != null) |
638 | { | 638 | { |
@@ -705,7 +705,7 @@ public sealed class BSShapeCollection : IDisposable | |||
705 | { | 705 | { |
706 | // Build a new hull in the physical world | 706 | // Build a new hull in the physical world |
707 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 707 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
708 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 708 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
709 | if (meshData != null) | 709 | if (meshData != null) |
710 | { | 710 | { |
711 | 711 | ||