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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 9fbfcdc..473ef10 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -638,7 +638,7 @@ public sealed class BSShapeCollection : IDisposable
638 } 638 }
639 else 639 else
640 { 640 {
641 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 641 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
642 642
643 if (meshData != null) 643 if (meshData != null)
644 { 644 {
@@ -711,7 +711,7 @@ public sealed class BSShapeCollection : IDisposable
711 { 711 {
712 // Build a new hull in the physical world 712 // Build a new hull in the physical world
713 // Pass true for physicalness as this creates some sort of bounding box which we don't need 713 // Pass true for physicalness as this creates some sort of bounding box which we don't need
714 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 714 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
715 if (meshData != null) 715 if (meshData != null)
716 { 716 {
717 717