diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 9fbfcdc..473ef10 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -638,7 +638,7 @@ public sealed class BSShapeCollection : IDisposable | |||
638 | } | 638 | } |
639 | else | 639 | else |
640 | { | 640 | { |
641 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 641 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
642 | 642 | ||
643 | if (meshData != null) | 643 | if (meshData != null) |
644 | { | 644 | { |
@@ -711,7 +711,7 @@ public sealed class BSShapeCollection : IDisposable | |||
711 | { | 711 | { |
712 | // Build a new hull in the physical world | 712 | // Build a new hull in the physical world |
713 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 713 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
714 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 714 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
715 | if (meshData != null) | 715 | if (meshData != null) |
716 | { | 716 | { |
717 | 717 | ||