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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 892c34b..b94dcf6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -620,8 +620,7 @@ public sealed class BSShapeCollection : IDisposable
620 } 620 }
621 else 621 else
622 { 622 {
623 // Pass false for physicalness as this creates some sort of bounding box which we don't need 623 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false);
624 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false);
625 624
626 if (meshData != null) 625 if (meshData != null)
627 { 626 {
@@ -694,8 +693,8 @@ public sealed class BSShapeCollection : IDisposable
694 else 693 else
695 { 694 {
696 // Build a new hull in the physical world 695 // Build a new hull in the physical world
697 // Pass false for physicalness as this creates some sort of bounding box which we don't need 696 // Pass true for physicalness as this creates some sort of bounding box which we don't need
698 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); 697 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false);
699 if (meshData != null) 698 if (meshData != null)
700 { 699 {
701 700