diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 892c34b..b94dcf6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -620,8 +620,7 @@ public sealed class BSShapeCollection : IDisposable | |||
620 | } | 620 | } |
621 | else | 621 | else |
622 | { | 622 | { |
623 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | 623 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); |
624 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | ||
625 | 624 | ||
626 | if (meshData != null) | 625 | if (meshData != null) |
627 | { | 626 | { |
@@ -694,8 +693,8 @@ public sealed class BSShapeCollection : IDisposable | |||
694 | else | 693 | else |
695 | { | 694 | { |
696 | // Build a new hull in the physical world | 695 | // Build a new hull in the physical world |
697 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | 696 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
698 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | 697 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); |
699 | if (meshData != null) | 698 | if (meshData != null) |
700 | { | 699 | { |
701 | 700 | ||