diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b3dfa41..83ef1f6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
210 | 210 | ||
211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
212 | { | 212 | { |
213 | m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up."); | ||
214 | Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | ||
215 | Initialise(meshmerizer, config, regionExtent); | ||
216 | |||
217 | } | ||
218 | |||
219 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
220 | { | ||
213 | mesher = meshmerizer; | 221 | mesher = meshmerizer; |
214 | _taintOperations = new List<TaintCallbackEntry>(); | 222 | _taintOperations = new List<TaintCallbackEntry>(); |
215 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | 223 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); |
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
250 | // a child in a mega-region. | 258 | // a child in a mega-region. |
251 | // Bullet actually doesn't care about the extents of the simulated | 259 | // Bullet actually doesn't care about the extents of the simulated |
252 | // area. It tracks active objects no matter where they are. | 260 | // area. It tracks active objects no matter where they are. |
253 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 261 | Vector3 worldExtent = regionExtent; |
254 | 262 | ||
255 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); | 263 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); |
256 | 264 | ||
257 | Constraints = new BSConstraintCollection(World); | 265 | Constraints = new BSConstraintCollection(World); |
258 | 266 | ||
259 | TerrainManager = new BSTerrainManager(this); | 267 | TerrainManager = new BSTerrainManager(this, worldExtent); |
260 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 268 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
261 | 269 | ||
262 | // Put some informational messages into the log file. | 270 | // Put some informational messages into the log file. |