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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs15
1 files changed, 12 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index f7317c0..a46c241 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -32,6 +32,7 @@ using System.Runtime.InteropServices;
32using System.Text; 32using System.Text;
33using System.Threading; 33using System.Threading;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring;
35using OpenSim.Region.Framework; 36using OpenSim.Region.Framework;
36using OpenSim.Region.CoreModules; 37using OpenSim.Region.CoreModules;
37using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging; 38using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging;
@@ -286,9 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
286 if (BSParam.UseSeparatePhysicsThread) 287 if (BSParam.UseSeparatePhysicsThread)
287 { 288 {
288 // The physics simulation should happen independently of the heartbeat loop 289 // The physics simulation should happen independently of the heartbeat loop
289 m_physicsThread = new Thread(BulletSPluginPhysicsThread); 290 m_physicsThread
290 m_physicsThread.Name = BulletEngineName; 291 = Watchdog.StartThread(
291 m_physicsThread.Start(); 292 BulletSPluginPhysicsThread,
293 string.Format("{0} ({1})", BulletEngineName, RegionName),
294 ThreadPriority.Normal,
295 true,
296 true);
292 } 297 }
293 } 298 }
294 299
@@ -856,7 +861,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
856 // TODO. 861 // TODO.
857 DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); 862 DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
858 } 863 }
864
865 Watchdog.UpdateThread();
859 } 866 }
867
868 Watchdog.RemoveThread();
860 } 869 }
861 870
862 #endregion // Simulation 871 #endregion // Simulation