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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 0f79a10..414bc92 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -461,19 +461,19 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
461 461
462 #region Prim and Avatar addition and removal 462 #region Prim and Avatar addition and removal
463 463
464 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 464 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
465 { 465 {
466 m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader); 466 m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader);
467 return null; 467 return null;
468 } 468 }
469 469
470 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) 470 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
471 { 471 {
472 // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName); 472 // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName);
473 473
474 if (!m_initialized) return null; 474 if (!m_initialized) return null;
475 475
476 BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); 476 BSCharacter actor = new BSCharacter(localID, avName, this, position, velocity, size, isFlying);
477 lock (PhysObjects) 477 lock (PhysObjects)
478 PhysObjects.Add(localID, actor); 478 PhysObjects.Add(localID, actor);
479 479