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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b3dfa41..83ef1f6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
210 210
211 public override void Initialise(IMesher meshmerizer, IConfigSource config) 211 public override void Initialise(IMesher meshmerizer, IConfigSource config)
212 { 212 {
213 m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");
214 Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
215 Initialise(meshmerizer, config, regionExtent);
216
217 }
218
219 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
220 {
213 mesher = meshmerizer; 221 mesher = meshmerizer;
214 _taintOperations = new List<TaintCallbackEntry>(); 222 _taintOperations = new List<TaintCallbackEntry>();
215 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); 223 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>();
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
250 // a child in a mega-region. 258 // a child in a mega-region.
251 // Bullet actually doesn't care about the extents of the simulated 259 // Bullet actually doesn't care about the extents of the simulated
252 // area. It tracks active objects no matter where they are. 260 // area. It tracks active objects no matter where they are.
253 Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 261 Vector3 worldExtent = regionExtent;
254 262
255 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); 263 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray);
256 264
257 Constraints = new BSConstraintCollection(World); 265 Constraints = new BSConstraintCollection(World);
258 266
259 TerrainManager = new BSTerrainManager(this); 267 TerrainManager = new BSTerrainManager(this, worldExtent);
260 TerrainManager.CreateInitialGroundPlaneAndTerrain(); 268 TerrainManager.CreateInitialGroundPlaneAndTerrain();
261 269
262 // Put some informational messages into the log file. 270 // Put some informational messages into the log file.