diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 3f407ce..39f5b0a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -268,6 +268,12 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
268 | // Do any replacements in the parameters | 268 | // Do any replacements in the parameters |
269 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | 269 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); |
270 | } | 270 | } |
271 | else | ||
272 | { | ||
273 | BulletEngineName = "BulletUnmanaged"; | ||
274 | m_physicsLoggingEnabled = false; | ||
275 | VehicleLoggingEnabled = false; | ||
276 | } | ||
271 | 277 | ||
272 | // The material characteristics. | 278 | // The material characteristics. |
273 | BSMaterials.InitializeFromDefaults(Params); | 279 | BSMaterials.InitializeFromDefaults(Params); |
@@ -322,6 +328,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
322 | BSParam.ShouldUseBulletHACD = false; | 328 | BSParam.ShouldUseBulletHACD = false; |
323 | m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader); | 329 | m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader); |
324 | BSParam.ShouldUseSingleConvexHullForPrims = false; | 330 | BSParam.ShouldUseSingleConvexHullForPrims = false; |
331 | m_log.InfoFormat("{0} Disabling ShouldUseGImpactShapeForPrims", LogHeader); | ||
332 | BSParam.ShouldUseGImpactShapeForPrims = false; | ||
325 | m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader); | 333 | m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader); |
326 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; | 334 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; |
327 | break; | 335 | break; |