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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 3f407ce..39f5b0a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -268,6 +268,12 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
268 // Do any replacements in the parameters 268 // Do any replacements in the parameters
269 m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); 269 m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName);
270 } 270 }
271 else
272 {
273 BulletEngineName = "BulletUnmanaged";
274 m_physicsLoggingEnabled = false;
275 VehicleLoggingEnabled = false;
276 }
271 277
272 // The material characteristics. 278 // The material characteristics.
273 BSMaterials.InitializeFromDefaults(Params); 279 BSMaterials.InitializeFromDefaults(Params);
@@ -322,6 +328,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
322 BSParam.ShouldUseBulletHACD = false; 328 BSParam.ShouldUseBulletHACD = false;
323 m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader); 329 m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader);
324 BSParam.ShouldUseSingleConvexHullForPrims = false; 330 BSParam.ShouldUseSingleConvexHullForPrims = false;
331 m_log.InfoFormat("{0} Disabling ShouldUseGImpactShapeForPrims", LogHeader);
332 BSParam.ShouldUseGImpactShapeForPrims = false;
325 m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader); 333 m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader);
326 BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; 334 BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
327 break; 335 break;