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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 14eb505..500c84a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -88,9 +88,9 @@ public sealed class BSPrim : BSPhysObject
88 88
89 public BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, 89 public BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size,
90 OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) 90 OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
91 : base(parent_scene, localID, primName, "BSPrim")
91 { 92 {
92 // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); 93 // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID);
93 base.BaseInitialize(parent_scene, localID, primName, "BSPrim");
94 _physicsActorType = (int)ActorTypes.Prim; 94 _physicsActorType = (int)ActorTypes.Prim;
95 _position = pos; 95 _position = pos;
96 _size = size; 96 _size = size;