diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 6c8ae2e..3be28e3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1295,10 +1295,9 @@ public sealed class BSPrim : PhysicsActor | |||
1295 | // relative to each other. | 1295 | // relative to each other. |
1296 | void CreateLinkset() | 1296 | void CreateLinkset() |
1297 | { | 1297 | { |
1298 | DebugLog("{0}: CreateLinkset. Root prim={1}, prims={2}", LogHeader, LocalID, _childrenPrims.Count+1); | 1298 | // DebugLog("{0}: CreateLinkset. Root prim={1}, prims={2}", LogHeader, LocalID, _childrenPrims.Count+1); |
1299 | 1299 | ||
1300 | // remove any constraints that might be in place | 1300 | // remove any constraints that might be in place |
1301 | DebugLog("{0}: CreateLinkset: RemoveConstraints between me and any children", LogHeader, LocalID); | ||
1302 | UnlinkAllChildren(); | 1301 | UnlinkAllChildren(); |
1303 | 1302 | ||
1304 | // create constraints between the root prim and each of the children | 1303 | // create constraints between the root prim and each of the children |
@@ -1324,18 +1323,8 @@ public sealed class BSPrim : PhysicsActor | |||
1324 | 1323 | ||
1325 | // create a constraint that allows no freedom of movement between the two objects | 1324 | // create a constraint that allows no freedom of movement between the two objects |
1326 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 1325 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
1327 | DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | 1326 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); |
1328 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", LocalID, LocalID, childPrim.LocalID); | 1327 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", LocalID, LocalID, childPrim.LocalID); |
1329 | /* | ||
1330 | BulletSimAPI.AddConstraint(_scene.WorldID, LocalID, childPrim.LocalID, | ||
1331 | childRelativePosition, | ||
1332 | childRelativeRotation, | ||
1333 | OMV.Vector3.Zero, | ||
1334 | OMV.Quaternion.Identity, | ||
1335 | OMV.Vector3.Zero, OMV.Vector3.Zero, | ||
1336 | OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
1337 | */ | ||
1338 | // BSConstraint constrain = new BSConstraint(_scene.World, this.Body, childPrim.Body, | ||
1339 | BSConstraint constrain = _scene.Constraints.CreateConstraint( | 1328 | BSConstraint constrain = _scene.Constraints.CreateConstraint( |
1340 | _scene.World, this.Body, childPrim.Body, | 1329 | _scene.World, this.Body, childPrim.Body, |
1341 | childRelativePosition, | 1330 | childRelativePosition, |
@@ -1346,8 +1335,13 @@ public sealed class BSPrim : PhysicsActor | |||
1346 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | 1335 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); |
1347 | 1336 | ||
1348 | // tweek the constraint to increase stability | 1337 | // tweek the constraint to increase stability |
1349 | constrain.UseFrameOffset(true); | 1338 | constrain.UseFrameOffset(_scene.BoolNumeric(_scene.Params.linkConstraintUseFrameOffset)); |
1350 | constrain.TranslationalLimitMotor(true, 5f, 0.1f); | 1339 | if (_scene.BoolNumeric(_scene.Params.linkConstraintEnableTransMotor)) |
1340 | { | ||
1341 | constrain.TranslationalLimitMotor(true, | ||
1342 | _scene.Params.linkConstraintTransMotorMaxVel, | ||
1343 | _scene.Params.linkConstraintTransMotorMaxForce); | ||
1344 | } | ||
1351 | } | 1345 | } |
1352 | 1346 | ||
1353 | // Remove linkage between myself and a particular child | 1347 | // Remove linkage between myself and a particular child |