diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 42a362f..ea1f71a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -646,9 +646,13 @@ public sealed class BSPrim : BSPhysObject | |||
646 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr); | 646 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr); |
647 | 647 | ||
648 | // Collision filter can be set only when the object is in the world | 648 | // Collision filter can be set only when the object is in the world |
649 | if (PhysBody.collisionFilter != 0 || PhysBody.collisionMask != 0) | 649 | if (PhysBody.collisionGroup != 0 || PhysBody.collisionMask != 0) |
650 | { | 650 | { |
651 | BulletSimAPI.SetCollisionFilterMask2(PhysBody.ptr, (uint)PhysBody.collisionFilter, (uint)PhysBody.collisionMask); | 651 | if (!BulletSimAPI.SetCollisionGroupMask2(PhysBody.ptr, (uint)PhysBody.collisionGroup, (uint)PhysBody.collisionMask)) |
652 | { | ||
653 | PhysicsScene.Logger.ErrorFormat("{0} Failure setting prim collision mask. localID={1}, grp={2:X}, mask={3:X}", | ||
654 | LogHeader, LocalID, PhysBody.collisionGroup, PhysBody.collisionMask); | ||
655 | } | ||
652 | } | 656 | } |
653 | 657 | ||
654 | // Recompute any linkset parameters. | 658 | // Recompute any linkset parameters. |
@@ -691,7 +695,7 @@ public sealed class BSPrim : BSPhysObject | |||
691 | // Start it out sleeping and physical actions could wake it up. | 695 | // Start it out sleeping and physical actions could wake it up. |
692 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING); | 696 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING); |
693 | 697 | ||
694 | PhysBody.collisionFilter = CollisionFilterGroups.StaticObjectFilter; | 698 | PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup; |
695 | PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask; | 699 | PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask; |
696 | } | 700 | } |
697 | else | 701 | else |
@@ -737,7 +741,7 @@ public sealed class BSPrim : BSPhysObject | |||
737 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ACTIVE_TAG); | 741 | BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ACTIVE_TAG); |
738 | // BulletSimAPI.Activate2(BSBody.ptr, true); | 742 | // BulletSimAPI.Activate2(BSBody.ptr, true); |
739 | 743 | ||
740 | PhysBody.collisionFilter = CollisionFilterGroups.ObjectFilter; | 744 | PhysBody.collisionGroup = CollisionFilterGroups.ObjectGroup; |
741 | PhysBody.collisionMask = CollisionFilterGroups.ObjectMask; | 745 | PhysBody.collisionMask = CollisionFilterGroups.ObjectMask; |
742 | } | 746 | } |
743 | } | 747 | } |
@@ -765,7 +769,7 @@ public sealed class BSPrim : BSPhysObject | |||
765 | m_log.ErrorFormat("{0} MakeSolid: physical body of wrong type for non-solidness. id={1}, type={2}", LogHeader, LocalID, bodyType); | 769 | m_log.ErrorFormat("{0} MakeSolid: physical body of wrong type for non-solidness. id={1}, type={2}", LogHeader, LocalID, bodyType); |
766 | } | 770 | } |
767 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | 771 | CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); |
768 | PhysBody.collisionFilter = CollisionFilterGroups.VolumeDetectFilter; | 772 | PhysBody.collisionGroup = CollisionFilterGroups.VolumeDetectGroup; |
769 | PhysBody.collisionMask = CollisionFilterGroups.VolumeDetectMask; | 773 | PhysBody.collisionMask = CollisionFilterGroups.VolumeDetectMask; |
770 | } | 774 | } |
771 | } | 775 | } |