diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 5e8143c..a113530 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -96,6 +96,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
96 | CollidingStep = 0; | 96 | CollidingStep = 0; |
97 | CollidingGroundStep = 0; | 97 | CollidingGroundStep = 0; |
98 | CollisionAccumulation = 0; | 98 | CollisionAccumulation = 0; |
99 | ColliderIsMoving = false; | ||
99 | CollisionScore = 0; | 100 | CollisionScore = 0; |
100 | } | 101 | } |
101 | 102 | ||
@@ -177,13 +178,14 @@ public abstract class BSPhysObject : PhysicsActor | |||
177 | public abstract OMV.Vector3 RawPosition { get; set; } | 178 | public abstract OMV.Vector3 RawPosition { get; set; } |
178 | public abstract OMV.Vector3 ForcePosition { get; set; } | 179 | public abstract OMV.Vector3 ForcePosition { get; set; } |
179 | 180 | ||
180 | // Position is what the simulator thinks the positions of the prim is. | 181 | // 'Position' and 'Orientation' is what the simulator thinks the positions of the prim is. |
181 | // Because Bullet needs the zero coordinate to be the center of mass of the linkset, | 182 | // Because Bullet needs the zero coordinate to be the center of mass of the linkset, |
182 | // sometimes it is necessary to displace the position the physics engine thinks | 183 | // sometimes it is necessary to displace the position the physics engine thinks |
183 | // the position is. PositionDisplacement must be added and removed from the | 184 | // the position is. PositionDisplacement must be added and removed from the |
184 | // position as the simulator position is stored and fetched from the physics | 185 | // position as the simulator position is stored and fetched from the physics |
185 | // engine. | 186 | // engine. Similar to OrientationDisplacement. |
186 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | 187 | public virtual OMV.Vector3 PositionDisplacement { get; set; } |
188 | public virtual OMV.Quaternion OrientationDisplacement { get; set; } | ||
187 | 189 | ||
188 | public abstract OMV.Quaternion RawOrientation { get; set; } | 190 | public abstract OMV.Quaternion RawOrientation { get; set; } |
189 | public abstract OMV.Quaternion ForceOrientation { get; set; } | 191 | public abstract OMV.Quaternion ForceOrientation { get; set; } |
@@ -240,6 +242,9 @@ public abstract class BSPhysObject : PhysicsActor | |||
240 | protected long CollidingObjectStep { get; set; } | 242 | protected long CollidingObjectStep { get; set; } |
241 | // The collision flags we think are set in Bullet | 243 | // The collision flags we think are set in Bullet |
242 | protected CollisionFlags CurrentCollisionFlags { get; set; } | 244 | protected CollisionFlags CurrentCollisionFlags { get; set; } |
245 | // On a collision, check the collider and remember if the last collider was moving | ||
246 | // Used to modify the standing of avatars (avatars on stationary things stand still) | ||
247 | protected bool ColliderIsMoving; | ||
243 | 248 | ||
244 | // Count of collisions for this object | 249 | // Count of collisions for this object |
245 | protected long CollisionAccumulation { get; set; } | 250 | protected long CollisionAccumulation { get; set; } |
@@ -307,7 +312,10 @@ public abstract class BSPhysObject : PhysicsActor | |||
307 | 312 | ||
308 | CollisionAccumulation++; | 313 | CollisionAccumulation++; |
309 | 314 | ||
310 | // if someone has subscribed for collision events.... | 315 | // For movement tests, remember if we are colliding with an object that is moving. |
316 | ColliderIsMoving = collidee != null ? collidee.RawVelocity != OMV.Vector3.Zero : false; | ||
317 | |||
318 | // If someone has subscribed for collision events log the collision so it will be reported up | ||
311 | if (SubscribedEvents()) { | 319 | if (SubscribedEvents()) { |
312 | CollisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 320 | CollisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
313 | DetailLog("{0},{1}.Collison.AddCollider,call,with={2},point={3},normal={4},depth={5}", | 321 | DetailLog("{0},{1}.Collison.AddCollider,call,with={2},point={3},normal={4},depth={5}", |
@@ -393,12 +401,13 @@ public abstract class BSPhysObject : PhysicsActor | |||
393 | public override bool SubscribedEvents() { | 401 | public override bool SubscribedEvents() { |
394 | return (SubscribedEventsMs > 0); | 402 | return (SubscribedEventsMs > 0); |
395 | } | 403 | } |
396 | // Because 'CollisionScore' is calls many times while sorting it should not be recomputed | 404 | // Because 'CollisionScore' is called many times while sorting, it should not be recomputed |
397 | // each time called. So this is built to be light weight for each collision and to do | 405 | // each time called. So this is built to be light weight for each collision and to do |
398 | // all the processing when the user asks for the info. | 406 | // all the processing when the user asks for the info. |
399 | public void ComputeCollisionScore() | 407 | public void ComputeCollisionScore() |
400 | { | 408 | { |
401 | // Scale the collision count by the time since the last collision | 409 | // Scale the collision count by the time since the last collision. |
410 | // The "+1" prevents dividing by zero. | ||
402 | long timeAgo = PhysicsScene.SimulationStep - CollidingStep + 1; | 411 | long timeAgo = PhysicsScene.SimulationStep - CollidingStep + 1; |
403 | CollisionScore = CollisionAccumulation / timeAgo; | 412 | CollisionScore = CollisionAccumulation / timeAgo; |
404 | } | 413 | } |
@@ -423,13 +432,15 @@ public abstract class BSPhysObject : PhysicsActor | |||
423 | UnRegisterPreStepAction(op, id); | 432 | UnRegisterPreStepAction(op, id); |
424 | 433 | ||
425 | RegisteredPrestepActions[identifier] = actn; | 434 | RegisteredPrestepActions[identifier] = actn; |
435 | |||
436 | PhysicsScene.BeforeStep += actn; | ||
426 | } | 437 | } |
427 | PhysicsScene.BeforeStep += actn; | ||
428 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); | 438 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); |
429 | } | 439 | } |
430 | 440 | ||
431 | // Unregister a pre step action. Safe to call if the action has not been registered. | 441 | // Unregister a pre step action. Safe to call if the action has not been registered. |
432 | protected void UnRegisterPreStepAction(string op, uint id) | 442 | // Returns 'true' if an action was actually removed |
443 | protected bool UnRegisterPreStepAction(string op, uint id) | ||
433 | { | 444 | { |
434 | string identifier = op + "-" + id.ToString(); | 445 | string identifier = op + "-" + id.ToString(); |
435 | bool removed = false; | 446 | bool removed = false; |
@@ -443,6 +454,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
443 | } | 454 | } |
444 | } | 455 | } |
445 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); | 456 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); |
457 | return removed; | ||
446 | } | 458 | } |
447 | 459 | ||
448 | protected void UnRegisterAllPreStepActions() | 460 | protected void UnRegisterAllPreStepActions() |
@@ -468,13 +480,15 @@ public abstract class BSPhysObject : PhysicsActor | |||
468 | UnRegisterPostStepAction(op, id); | 480 | UnRegisterPostStepAction(op, id); |
469 | 481 | ||
470 | RegisteredPoststepActions[identifier] = actn; | 482 | RegisteredPoststepActions[identifier] = actn; |
483 | |||
484 | PhysicsScene.AfterStep += actn; | ||
471 | } | 485 | } |
472 | PhysicsScene.AfterStep += actn; | ||
473 | DetailLog("{0},BSPhysObject.RegisterPostStepAction,id={1}", LocalID, identifier); | 486 | DetailLog("{0},BSPhysObject.RegisterPostStepAction,id={1}", LocalID, identifier); |
474 | } | 487 | } |
475 | 488 | ||
476 | // Unregister a pre step action. Safe to call if the action has not been registered. | 489 | // Unregister a pre step action. Safe to call if the action has not been registered. |
477 | protected void UnRegisterPostStepAction(string op, uint id) | 490 | // Returns 'true' if an action was actually removed. |
491 | protected bool UnRegisterPostStepAction(string op, uint id) | ||
478 | { | 492 | { |
479 | string identifier = op + "-" + id.ToString(); | 493 | string identifier = op + "-" + id.ToString(); |
480 | bool removed = false; | 494 | bool removed = false; |
@@ -488,6 +502,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
488 | } | 502 | } |
489 | } | 503 | } |
490 | DetailLog("{0},BSPhysObject.UnRegisterPostStepAction,id={1},removed={2}", LocalID, identifier, removed); | 504 | DetailLog("{0},BSPhysObject.UnRegisterPostStepAction,id={1},removed={2}", LocalID, identifier, removed); |
505 | return removed; | ||
491 | } | 506 | } |
492 | 507 | ||
493 | protected void UnRegisterAllPostStepActions() | 508 | protected void UnRegisterAllPostStepActions() |