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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index f8f24bd..5c8553a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -68,6 +68,7 @@ public static class BSParam
68 // Avatar parameters 68 // Avatar parameters
69 public static float AvatarFriction { get; private set; } 69 public static float AvatarFriction { get; private set; }
70 public static float AvatarStandingFriction { get; private set; } 70 public static float AvatarStandingFriction { get; private set; }
71 public static float AvatarAlwaysRunFactor { get; private set; }
71 public static float AvatarDensity { get; private set; } 72 public static float AvatarDensity { get; private set; }
72 public static float AvatarRestitution { get; private set; } 73 public static float AvatarRestitution { get; private set; }
73 public static float AvatarCapsuleWidth { get; private set; } 74 public static float AvatarCapsuleWidth { get; private set; }
@@ -367,6 +368,11 @@ public static class BSParam
367 (s,cf,p,v) => { AvatarStandingFriction = cf.GetFloat(p, v); }, 368 (s,cf,p,v) => { AvatarStandingFriction = cf.GetFloat(p, v); },
368 (s) => { return AvatarStandingFriction; }, 369 (s) => { return AvatarStandingFriction; },
369 (s,p,l,v) => { AvatarStandingFriction = v; } ), 370 (s,p,l,v) => { AvatarStandingFriction = v; } ),
371 new ParameterDefn("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
372 1.3f,
373 (s,cf,p,v) => { AvatarAlwaysRunFactor = cf.GetFloat(p, v); },
374 (s) => { return AvatarAlwaysRunFactor; },
375 (s,p,l,v) => { AvatarAlwaysRunFactor = v; } ),
370 new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", 376 new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.",
371 3.5f, 377 3.5f,
372 (s,cf,p,v) => { AvatarDensity = cf.GetFloat(p, v); }, 378 (s,cf,p,v) => { AvatarDensity = cf.GetFloat(p, v); },