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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 3ca7e16..d33292f 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -90,7 +90,7 @@ public static class BSParam
90 public static bool ShouldUseBulletHACD { get; set; } 90 public static bool ShouldUseBulletHACD { get; set; }
91 public static bool ShouldUseSingleConvexHullForPrims { get; set; } 91 public static bool ShouldUseSingleConvexHullForPrims { get; set; }
92 92
93 public static float TerrainImplementation { get; private set; } 93 public static float TerrainImplementation { get; set; }
94 public static int TerrainMeshMagnification { get; private set; } 94 public static int TerrainMeshMagnification { get; private set; }
95 public static float TerrainFriction { get; private set; } 95 public static float TerrainFriction { get; private set; }
96 public static float TerrainHitFraction { get; private set; } 96 public static float TerrainHitFraction { get; private set; }
@@ -125,6 +125,9 @@ public static class BSParam
125 public static float AvatarCapsuleWidth { get; private set; } 125 public static float AvatarCapsuleWidth { get; private set; }
126 public static float AvatarCapsuleDepth { get; private set; } 126 public static float AvatarCapsuleDepth { get; private set; }
127 public static float AvatarCapsuleHeight { get; private set; } 127 public static float AvatarCapsuleHeight { get; private set; }
128 public static float AvatarHeightLowFudge { get; private set; }
129 public static float AvatarHeightMidFudge { get; private set; }
130 public static float AvatarHeightHighFudge { get; private set; }
128 public static float AvatarContactProcessingThreshold { get; private set; } 131 public static float AvatarContactProcessingThreshold { get; private set; }
129 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } 132 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; }
130 public static float AvatarStepHeight { get; private set; } 133 public static float AvatarStepHeight { get; private set; }
@@ -539,6 +542,12 @@ public static class BSParam
539 0.45f ), 542 0.45f ),
540 new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar", 543 new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar",
541 1.5f ), 544 1.5f ),
545 new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
546 -0.2f ),
547 new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
548 0.1f ),
549 new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground",
550 0.1f ),
542 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 551 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
543 0.1f ), 552 0.1f ),
544 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", 553 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground",