diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 136 |
1 files changed, 80 insertions, 56 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index c984824..3a92f93 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -36,20 +36,29 @@ public abstract class BSLinkset | |||
36 | { | 36 | { |
37 | // private static string LogHeader = "[BULLETSIM LINKSET]"; | 37 | // private static string LogHeader = "[BULLETSIM LINKSET]"; |
38 | 38 | ||
39 | public enum LinksetImplementation | ||
40 | { | ||
41 | Constraint = 0, // linkset tied together with constraints | ||
42 | Compound = 1, // linkset tied together as a compound object | ||
43 | Manual = 2 // linkset tied together manually (code moves all the pieces) | ||
44 | } | ||
39 | // Create the correct type of linkset for this child | 45 | // Create the correct type of linkset for this child |
40 | public static BSLinkset Factory(BSScene physScene, BSPhysObject parent) | 46 | public static BSLinkset Factory(BSScene physScene, BSPhysObject parent) |
41 | { | 47 | { |
42 | BSLinkset ret = null; | 48 | BSLinkset ret = null; |
43 | /* | ||
44 | if (parent.IsPhysical) | ||
45 | ret = new BSLinksetConstraints(physScene, parent); | ||
46 | else | ||
47 | ret = new BSLinksetManual(physScene, parent); | ||
48 | */ | ||
49 | |||
50 | // at the moment, there is only one | ||
51 | ret = new BSLinksetConstraints(physScene, parent); | ||
52 | 49 | ||
50 | switch ((int)physScene.Params.linksetImplementation) | ||
51 | { | ||
52 | case (int)LinksetImplementation.Compound: | ||
53 | ret = new BSLinksetCompound(physScene, parent); | ||
54 | break; | ||
55 | case (int)LinksetImplementation.Manual: | ||
56 | // ret = new BSLinksetManual(physScene, parent); | ||
57 | break; | ||
58 | default: | ||
59 | ret = new BSLinksetConstraints(physScene, parent); | ||
60 | break; | ||
61 | } | ||
53 | return ret; | 62 | return ret; |
54 | } | 63 | } |
55 | 64 | ||
@@ -61,22 +70,27 @@ public abstract class BSLinkset | |||
61 | public int LinksetID { get; private set; } | 70 | public int LinksetID { get; private set; } |
62 | 71 | ||
63 | // The children under the root in this linkset. | 72 | // The children under the root in this linkset. |
64 | // There are two lists of children: the current children at runtime | ||
65 | // and the children at taint-time. For instance, if you delink a | ||
66 | // child from the linkset, the child is removed from m_children | ||
67 | // but the constraint won't be removed until taint time. | ||
68 | // Two lists lets this track the 'current' children and | ||
69 | // the physical 'taint' children separately. | ||
70 | // After taint processing and before the simulation step, these | ||
71 | // two lists must be the same. | ||
72 | protected HashSet<BSPhysObject> m_children; | 73 | protected HashSet<BSPhysObject> m_children; |
73 | protected HashSet<BSPhysObject> m_taintChildren; | ||
74 | 74 | ||
75 | // We lock the diddling of linkset classes to prevent any badness. | 75 | // We lock the diddling of linkset classes to prevent any badness. |
76 | // This locks the modification of the instances of this class. Changes | 76 | // This locks the modification of the instances of this class. Changes |
77 | // to the physical representation is done via the tainting mechenism. | 77 | // to the physical representation is done via the tainting mechenism. |
78 | protected object m_linksetActivityLock = new Object(); | 78 | protected object m_linksetActivityLock = new Object(); |
79 | 79 | ||
80 | // Some linksets have a preferred physical shape. | ||
81 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. | ||
82 | public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | ||
83 | { | ||
84 | return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | ||
85 | } | ||
86 | |||
87 | // Linksets move around the children so the linkset might need to compute the child position | ||
88 | public virtual OMV.Vector3 Position(BSPhysObject member) | ||
89 | { return member.RawPosition; } | ||
90 | public virtual OMV.Quaternion Orientation(BSPhysObject member) | ||
91 | { return member.RawOrientation; } | ||
92 | // TODO: does this need to be done for Velocity and RotationalVelocityy? | ||
93 | |||
80 | // We keep the prim's mass in the linkset structure since it could be dependent on other prims | 94 | // We keep the prim's mass in the linkset structure since it could be dependent on other prims |
81 | protected float m_mass; | 95 | protected float m_mass; |
82 | public float LinksetMass | 96 | public float LinksetMass |
@@ -88,6 +102,8 @@ public abstract class BSLinkset | |||
88 | } | 102 | } |
89 | } | 103 | } |
90 | 104 | ||
105 | public virtual bool LinksetIsColliding { get { return false; } } | ||
106 | |||
91 | public OMV.Vector3 CenterOfMass | 107 | public OMV.Vector3 CenterOfMass |
92 | { | 108 | { |
93 | get { return ComputeLinksetCenterOfMass(); } | 109 | get { return ComputeLinksetCenterOfMass(); } |
@@ -108,8 +124,7 @@ public abstract class BSLinkset | |||
108 | PhysicsScene = scene; | 124 | PhysicsScene = scene; |
109 | LinksetRoot = parent; | 125 | LinksetRoot = parent; |
110 | m_children = new HashSet<BSPhysObject>(); | 126 | m_children = new HashSet<BSPhysObject>(); |
111 | m_taintChildren = new HashSet<BSPhysObject>(); | 127 | m_mass = parent.RawMass; |
112 | m_mass = parent.MassRaw; | ||
113 | } | 128 | } |
114 | 129 | ||
115 | // Link to a linkset where the child knows the parent. | 130 | // Link to a linkset where the child knows the parent. |
@@ -140,7 +155,6 @@ public abstract class BSLinkset | |||
140 | // Cannot remove the root from a linkset. | 155 | // Cannot remove the root from a linkset. |
141 | return this; | 156 | return this; |
142 | } | 157 | } |
143 | |||
144 | RemoveChildFromLinkset(child); | 158 | RemoveChildFromLinkset(child); |
145 | } | 159 | } |
146 | 160 | ||
@@ -165,9 +179,8 @@ public abstract class BSLinkset | |||
165 | bool ret = false; | 179 | bool ret = false; |
166 | lock (m_linksetActivityLock) | 180 | lock (m_linksetActivityLock) |
167 | { | 181 | { |
168 | if (m_children.Contains(child)) | 182 | ret = m_children.Contains(child); |
169 | ret = true; | 183 | /* Safer version but the above should work |
170 | /* | ||
171 | foreach (BSPhysObject bp in m_children) | 184 | foreach (BSPhysObject bp in m_children) |
172 | { | 185 | { |
173 | if (child.LocalID == bp.LocalID) | 186 | if (child.LocalID == bp.LocalID) |
@@ -181,10 +194,36 @@ public abstract class BSLinkset | |||
181 | return ret; | 194 | return ret; |
182 | } | 195 | } |
183 | 196 | ||
197 | // Perform an action on each member of the linkset including root prim. | ||
198 | // Depends on the action on whether this should be done at taint time. | ||
199 | public delegate bool ForEachMemberAction(BSPhysObject obj); | ||
200 | public virtual bool ForEachMember(ForEachMemberAction action) | ||
201 | { | ||
202 | bool ret = false; | ||
203 | lock (m_linksetActivityLock) | ||
204 | { | ||
205 | action(LinksetRoot); | ||
206 | foreach (BSPhysObject po in m_children) | ||
207 | { | ||
208 | if (action(po)) | ||
209 | break; | ||
210 | } | ||
211 | } | ||
212 | return ret; | ||
213 | } | ||
214 | |||
215 | // I am the root of a linkset and a new child is being added | ||
216 | // Called while LinkActivity is locked. | ||
217 | protected abstract void AddChildToLinkset(BSPhysObject child); | ||
218 | |||
219 | // I am the root of a linkset and one of my children is being removed. | ||
220 | // Safe to call even if the child is not really in my linkset. | ||
221 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); | ||
222 | |||
184 | // When physical properties are changed the linkset needs to recalculate | 223 | // When physical properties are changed the linkset needs to recalculate |
185 | // its internal properties. | 224 | // its internal properties. |
186 | // May be called at runtime or taint-time (just pass the appropriate flag). | 225 | // May be called at runtime or taint-time. |
187 | public abstract void Refresh(BSPhysObject requestor, bool inTaintTime); | 226 | public abstract void Refresh(BSPhysObject requestor); |
188 | 227 | ||
189 | // The object is going dynamic (physical). Do any setup necessary | 228 | // The object is going dynamic (physical). Do any setup necessary |
190 | // for a dynamic linkset. | 229 | // for a dynamic linkset. |
@@ -218,17 +257,17 @@ public abstract class BSLinkset | |||
218 | public abstract void RestoreBodyDependencies(BSPrim child); | 257 | public abstract void RestoreBodyDependencies(BSPrim child); |
219 | 258 | ||
220 | // ================================================================ | 259 | // ================================================================ |
221 | // Below this point is internal magic | ||
222 | |||
223 | protected virtual float ComputeLinksetMass() | 260 | protected virtual float ComputeLinksetMass() |
224 | { | 261 | { |
225 | float mass; | 262 | float mass = LinksetRoot.RawMass; |
226 | lock (m_linksetActivityLock) | 263 | if (HasAnyChildren) |
227 | { | 264 | { |
228 | mass = LinksetRoot.MassRaw; | 265 | lock (m_linksetActivityLock) |
229 | foreach (BSPhysObject bp in m_taintChildren) | ||
230 | { | 266 | { |
231 | mass += bp.MassRaw; | 267 | foreach (BSPhysObject bp in m_children) |
268 | { | ||
269 | mass += bp.RawMass; | ||
270 | } | ||
232 | } | 271 | } |
233 | } | 272 | } |
234 | return mass; | 273 | return mass; |
@@ -239,13 +278,13 @@ public abstract class BSLinkset | |||
239 | OMV.Vector3 com; | 278 | OMV.Vector3 com; |
240 | lock (m_linksetActivityLock) | 279 | lock (m_linksetActivityLock) |
241 | { | 280 | { |
242 | com = LinksetRoot.Position * LinksetRoot.MassRaw; | 281 | com = LinksetRoot.Position * LinksetRoot.RawMass; |
243 | float totalMass = LinksetRoot.MassRaw; | 282 | float totalMass = LinksetRoot.RawMass; |
244 | 283 | ||
245 | foreach (BSPhysObject bp in m_taintChildren) | 284 | foreach (BSPhysObject bp in m_children) |
246 | { | 285 | { |
247 | com += bp.Position * bp.MassRaw; | 286 | com += bp.Position * bp.RawMass; |
248 | totalMass += bp.MassRaw; | 287 | totalMass += bp.RawMass; |
249 | } | 288 | } |
250 | if (totalMass != 0f) | 289 | if (totalMass != 0f) |
251 | com /= totalMass; | 290 | com /= totalMass; |
@@ -261,31 +300,16 @@ public abstract class BSLinkset | |||
261 | { | 300 | { |
262 | com = LinksetRoot.Position; | 301 | com = LinksetRoot.Position; |
263 | 302 | ||
264 | foreach (BSPhysObject bp in m_taintChildren) | 303 | foreach (BSPhysObject bp in m_children) |
265 | { | 304 | { |
266 | com += bp.Position * bp.MassRaw; | 305 | com += bp.Position * bp.RawMass; |
267 | } | 306 | } |
268 | com /= (m_taintChildren.Count + 1); | 307 | com /= (m_children.Count + 1); |
269 | } | 308 | } |
270 | 309 | ||
271 | return com; | 310 | return com; |
272 | } | 311 | } |
273 | 312 | ||
274 | // I am the root of a linkset and a new child is being added | ||
275 | // Called while LinkActivity is locked. | ||
276 | protected abstract void AddChildToLinkset(BSPhysObject child); | ||
277 | |||
278 | // Forcefully removing a child from a linkset. | ||
279 | // This is not being called by the child so we have to make sure the child doesn't think | ||
280 | // it's still connected to the linkset. | ||
281 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information | ||
282 | // also has to be updated (like pointer to prim's parent). | ||
283 | protected abstract void RemoveChildFromOtherLinkset(BSPhysObject pchild); | ||
284 | |||
285 | // I am the root of a linkset and one of my children is being removed. | ||
286 | // Safe to call even if the child is not really in my linkset. | ||
287 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); | ||
288 | |||
289 | // Invoke the detailed logger and output something if it's enabled. | 313 | // Invoke the detailed logger and output something if it's enabled. |
290 | protected void DetailLog(string msg, params Object[] args) | 314 | protected void DetailLog(string msg, params Object[] args) |
291 | { | 315 | { |