diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index f68e06e..4a71612 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -44,8 +44,6 @@ public class BSLinkset | |||
44 | 44 | ||
45 | private List<BSPrim> m_children; | 45 | private List<BSPrim> m_children; |
46 | 46 | ||
47 | public int NumberOfChildren { get { return m_children.Count; } } | ||
48 | |||
49 | // We lock the diddling of linkset classes to prevent any badness. | 47 | // We lock the diddling of linkset classes to prevent any badness. |
50 | // This locks the modification of the instances of this class. Changes | 48 | // This locks the modification of the instances of this class. Changes |
51 | // to the physical representation is done via the tainting mechenism. | 49 | // to the physical representation is done via the tainting mechenism. |
@@ -83,14 +81,14 @@ public class BSLinkset | |||
83 | 81 | ||
84 | // Link to a linkset where the child knows the parent. | 82 | // Link to a linkset where the child knows the parent. |
85 | // Parent changing should not happen so do some sanity checking. | 83 | // Parent changing should not happen so do some sanity checking. |
86 | // We return the parent's linkset so the child can track it's membership. | 84 | // We return the parent's linkset so the child can track its membership. |
87 | public BSLinkset AddMeToLinkset(BSPrim child, BSPrim parent) | 85 | public BSLinkset AddMeToLinkset(BSPrim child) |
88 | { | 86 | { |
89 | lock (m_linksetActivityLock) | 87 | lock (m_linksetActivityLock) |
90 | { | 88 | { |
91 | parent.Linkset.AddChildToLinkset(child); | 89 | AddChildToLinkset(child); |
92 | } | 90 | } |
93 | return parent.Linkset; | 91 | return this; |
94 | } | 92 | } |
95 | 93 | ||
96 | public BSLinkset RemoveMeFromLinkset(BSPrim child) | 94 | public BSLinkset RemoveMeFromLinkset(BSPrim child) |
@@ -176,6 +174,8 @@ public class BSLinkset | |||
176 | return (requestor.LocalID == m_linksetRoot.LocalID); | 174 | return (requestor.LocalID == m_linksetRoot.LocalID); |
177 | } | 175 | } |
178 | 176 | ||
177 | public int NumberOfChildren { get { return m_children.Count; } } | ||
178 | |||
179 | // Return 'true' if this linkset has any children (more than the root member) | 179 | // Return 'true' if this linkset has any children (more than the root member) |
180 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 180 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
181 | 181 | ||
@@ -303,7 +303,7 @@ public class BSLinkset | |||
303 | // create a constraint that allows no freedom of movement between the two objects | 303 | // create a constraint that allows no freedom of movement between the two objects |
304 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 304 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
305 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | 305 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); |
306 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 306 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
307 | BS6DofConstraint constrain = new BS6DofConstraint( | 307 | BS6DofConstraint constrain = new BS6DofConstraint( |
308 | m_scene.World, rootPrim.Body, childPrim.Body, | 308 | m_scene.World, rootPrim.Body, childPrim.Body, |
309 | childRelativePosition, | 309 | childRelativePosition, |