diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 7e784eb..005a758 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -36,11 +36,9 @@ public class BSLinkset | |||
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM LINKSET]"; | 37 | private static string LogHeader = "[BULLETSIM LINKSET]"; |
38 | 38 | ||
39 | private BSPhysObject m_linksetRoot; | 39 | public BSPhysObject LinksetRoot { get; protected set; } |
40 | public BSPhysObject LinksetRoot { get { return m_linksetRoot; } } | ||
41 | 40 | ||
42 | private BSScene m_physicsScene; | 41 | public BSScene PhysicsScene { get; private set; } |
43 | public BSScene PhysicsScene { get { return m_physicsScene; } } | ||
44 | 42 | ||
45 | static int m_nextLinksetID = 1; | 43 | static int m_nextLinksetID = 1; |
46 | public int LinksetID { get; private set; } | 44 | public int LinksetID { get; private set; } |
@@ -81,8 +79,8 @@ public class BSLinkset | |||
81 | // We create LOTS of linksets. | 79 | // We create LOTS of linksets. |
82 | if (m_nextLinksetID < 0) | 80 | if (m_nextLinksetID < 0) |
83 | m_nextLinksetID = 1; | 81 | m_nextLinksetID = 1; |
84 | m_physicsScene = scene; | 82 | PhysicsScene = scene; |
85 | m_linksetRoot = parent; | 83 | LinksetRoot = parent; |
86 | m_children = new List<BSPhysObject>(); | 84 | m_children = new List<BSPhysObject>(); |
87 | m_mass = parent.MassRaw; | 85 | m_mass = parent.MassRaw; |
88 | } | 86 | } |
@@ -131,7 +129,7 @@ public class BSLinkset | |||
131 | // Return 'true' if the passed object is the root object of this linkset | 129 | // Return 'true' if the passed object is the root object of this linkset |
132 | public bool IsRoot(BSPhysObject requestor) | 130 | public bool IsRoot(BSPhysObject requestor) |
133 | { | 131 | { |
134 | return (requestor.LocalID == m_linksetRoot.LocalID); | 132 | return (requestor.LocalID == LinksetRoot.LocalID); |
135 | } | 133 | } |
136 | 134 | ||
137 | public int NumberOfChildren { get { return m_children.Count; } } | 135 | public int NumberOfChildren { get { return m_children.Count; } } |
@@ -159,7 +157,7 @@ public class BSLinkset | |||
159 | 157 | ||
160 | private float ComputeLinksetMass() | 158 | private float ComputeLinksetMass() |
161 | { | 159 | { |
162 | float mass = m_linksetRoot.MassRaw; | 160 | float mass = LinksetRoot.MassRaw; |
163 | foreach (BSPhysObject bp in m_children) | 161 | foreach (BSPhysObject bp in m_children) |
164 | { | 162 | { |
165 | mass += bp.MassRaw; | 163 | mass += bp.MassRaw; |
@@ -169,8 +167,8 @@ public class BSLinkset | |||
169 | 167 | ||
170 | private OMV.Vector3 ComputeLinksetCenterOfMass() | 168 | private OMV.Vector3 ComputeLinksetCenterOfMass() |
171 | { | 169 | { |
172 | OMV.Vector3 com = m_linksetRoot.Position * m_linksetRoot.MassRaw; | 170 | OMV.Vector3 com = LinksetRoot.Position * LinksetRoot.MassRaw; |
173 | float totalMass = m_linksetRoot.MassRaw; | 171 | float totalMass = LinksetRoot.MassRaw; |
174 | 172 | ||
175 | lock (m_linksetActivityLock) | 173 | lock (m_linksetActivityLock) |
176 | { | 174 | { |
@@ -188,7 +186,7 @@ public class BSLinkset | |||
188 | 186 | ||
189 | private OMV.Vector3 ComputeLinksetGeometricCenter() | 187 | private OMV.Vector3 ComputeLinksetGeometricCenter() |
190 | { | 188 | { |
191 | OMV.Vector3 com = m_linksetRoot.Position; | 189 | OMV.Vector3 com = LinksetRoot.Position; |
192 | 190 | ||
193 | lock (m_linksetActivityLock) | 191 | lock (m_linksetActivityLock) |
194 | { | 192 | { |
@@ -256,7 +254,7 @@ public class BSLinkset | |||
256 | foreach (BSPhysObject child in m_children) | 254 | foreach (BSPhysObject child in m_children) |
257 | { | 255 | { |
258 | BSConstraint constrain; | 256 | BSConstraint constrain; |
259 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.BSBody, child.BSBody, out constrain)) | 257 | if (PhysicsScene.Constraints.TryGetConstraint(LinksetRoot.BSBody, child.BSBody, out constrain)) |
260 | { | 258 | { |
261 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", | 259 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", |
262 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); | 260 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); |
@@ -306,9 +304,9 @@ public class BSLinkset | |||
306 | 304 | ||
307 | BSPhysObject rootx = LinksetRoot; // capture the root as of now | 305 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
308 | BSPhysObject childx = child; | 306 | BSPhysObject childx = child; |
309 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() | 307 | PhysicsScene.TaintedObject("AddChildToLinkset", delegate() |
310 | { | 308 | { |
311 | DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | 309 | DetailLog("{0},AddChildToLinkset,taint,child={1}", LinksetRoot.LocalID, child.LocalID); |
312 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child | 310 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child |
313 | }); | 311 | }); |
314 | } | 312 | } |
@@ -322,7 +320,7 @@ public class BSLinkset | |||
322 | // has to be updated also (like pointer to prim's parent). | 320 | // has to be updated also (like pointer to prim's parent). |
323 | private void RemoveChildFromOtherLinkset(BSPhysObject pchild) | 321 | private void RemoveChildFromOtherLinkset(BSPhysObject pchild) |
324 | { | 322 | { |
325 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); | 323 | pchild.Linkset = new BSLinkset(PhysicsScene, pchild); |
326 | RemoveChildFromLinkset(pchild); | 324 | RemoveChildFromLinkset(pchild); |
327 | } | 325 | } |
328 | 326 | ||
@@ -334,9 +332,9 @@ public class BSLinkset | |||
334 | { | 332 | { |
335 | BSPhysObject rootx = LinksetRoot; // capture the root as of now | 333 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
336 | BSPhysObject childx = child; | 334 | BSPhysObject childx = child; |
337 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | 335 | PhysicsScene.TaintedObject("RemoveChildFromLinkset", delegate() |
338 | { | 336 | { |
339 | DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | 337 | DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", LinksetRoot.LocalID, child.LocalID); |
340 | 338 | ||
341 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | 339 | PhysicallyUnlinkAChildFromRoot(rootx, childx); |
342 | RecomputeLinksetConstraintVariables(); | 340 | RecomputeLinksetConstraintVariables(); |
@@ -370,7 +368,7 @@ public class BSLinkset | |||
370 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", | 368 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", |
371 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); | 369 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); |
372 | BS6DofConstraint constrain = new BS6DofConstraint( | 370 | BS6DofConstraint constrain = new BS6DofConstraint( |
373 | m_physicsScene.World, rootPrim.BSBody, childPrim.BSBody, | 371 | PhysicsScene.World, rootPrim.BSBody, childPrim.BSBody, |
374 | midPoint, | 372 | midPoint, |
375 | true, | 373 | true, |
376 | true | 374 | true |
@@ -408,7 +406,7 @@ public class BSLinkset | |||
408 | // ================================================================================== | 406 | // ================================================================================== |
409 | */ | 407 | */ |
410 | 408 | ||
411 | m_physicsScene.Constraints.AddConstraint(constrain); | 409 | PhysicsScene.Constraints.AddConstraint(constrain); |
412 | 410 | ||
413 | // zero linear and angular limits makes the objects unable to move in relation to each other | 411 | // zero linear and angular limits makes the objects unable to move in relation to each other |
414 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | 412 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); |
@@ -435,7 +433,7 @@ public class BSLinkset | |||
435 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 433 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
436 | 434 | ||
437 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 435 | // Find the constraint for this link and get rid of it from the overall collection and from my list |
438 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody); | 436 | PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody); |
439 | 437 | ||
440 | // Make the child refresh its location | 438 | // Make the child refresh its location |
441 | BulletSimAPI.PushUpdate2(childPrim.BSBody.Ptr); | 439 | BulletSimAPI.PushUpdate2(childPrim.BSBody.Ptr); |
@@ -447,13 +445,13 @@ public class BSLinkset | |||
447 | { | 445 | { |
448 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | 446 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); |
449 | 447 | ||
450 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody); | 448 | PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody); |
451 | } | 449 | } |
452 | 450 | ||
453 | // Invoke the detailed logger and output something if it's enabled. | 451 | // Invoke the detailed logger and output something if it's enabled. |
454 | private void DetailLog(string msg, params Object[] args) | 452 | private void DetailLog(string msg, params Object[] args) |
455 | { | 453 | { |
456 | m_physicsScene.PhysicsLogging.Write(msg, args); | 454 | PhysicsScene.PhysicsLogging.Write(msg, args); |
457 | } | 455 | } |
458 | 456 | ||
459 | } | 457 | } |