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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index a8edd23..0bdfbe3 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -822,6 +822,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
822 { 822 {
823 if (!IsActive) return; 823 if (!IsActive) return;
824 824
825 if (PhysicsScene.VehiclePhysicalLoggingEnabled)
826 BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, Prim.PhysBody.ptr);
827
825 ForgetKnownVehicleProperties(); 828 ForgetKnownVehicleProperties();
826 829
827 MoveLinear(pTimestep); 830 MoveLinear(pTimestep);
@@ -836,6 +839,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
836 // for the physics engine to note the changes so an UpdateProperties event will happen. 839 // for the physics engine to note the changes so an UpdateProperties event will happen.
837 PushKnownChanged(); 840 PushKnownChanged();
838 841
842 if (PhysicsScene.VehiclePhysicalLoggingEnabled)
843 BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, Prim.PhysBody.ptr);
844
839 VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", 845 VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}",
840 Prim.LocalID, VehiclePosition, Prim.Force, VehicleVelocity, VehicleRotationalVelocity); 846 Prim.LocalID, VehiclePosition, Prim.Force, VehicleVelocity, VehicleRotationalVelocity);
841 } 847 }