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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 6601479..f2c7cec 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -35,6 +35,7 @@ using System.Collections.Generic;
35using System.Reflection; 35using System.Reflection;
36using System.Runtime.InteropServices; 36using System.Runtime.InteropServices;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework;
38using OpenSim.Region.Physics.Manager; 39using OpenSim.Region.Physics.Manager;
39 40
40namespace OpenSim.Region.Physics.BulletSPlugin 41namespace OpenSim.Region.Physics.BulletSPlugin
@@ -154,7 +155,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
154 // Return 'true' if this vehicle is doing vehicle things 155 // Return 'true' if this vehicle is doing vehicle things
155 public bool IsActive 156 public bool IsActive
156 { 157 {
157 get { return (Type != Vehicle.TYPE_NONE && !Prim.IsStatic); } 158 get { return (Type != Vehicle.TYPE_NONE && Prim.IsPhysicallyActive); }
158 } 159 }
159 160
160 #region Vehicle parameter setting 161 #region Vehicle parameter setting