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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 612c68b..e2e807e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -625,7 +625,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
625 // Vehicles report collision events so we know when it's on the ground 625 // Vehicles report collision events so we know when it's on the ground
626 m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS); 626 m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS);
627 627
628 ControllingPrim.Inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape, m_vehicleMass); 628 ControllingPrim.Inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape.physShapeInfo, m_vehicleMass);
629 m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia); 629 m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia);
630 m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody); 630 m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody);
631 631
@@ -649,7 +649,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
649 } 649 }
650 650
651 // BSActor.RemoveBodyDependencies 651 // BSActor.RemoveBodyDependencies
652 public override void RemoveBodyDependencies() 652 public override void RemoveDependencies()
653 { 653 {
654 Refresh(); 654 Refresh();
655 } 655 }