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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
index 397045a..3df2ddc 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
@@ -68,6 +68,8 @@ public class BSConstraintCollection : IDisposable
68 // There is only one constraint between any bodies. Remove any old just to make sure. 68 // There is only one constraint between any bodies. Remove any old just to make sure.
69 RemoveAndDestroyConstraint(cons.Body1, cons.Body2); 69 RemoveAndDestroyConstraint(cons.Body1, cons.Body2);
70 70
71 m_world.scene.DetailLog("{0},BSConstraintCollection.AddConstraint,call,body1={1},body2={2}", BSScene.DetailLogZero, cons.Body1.ID, cons.Body2.ID);
72
71 m_constraints.Add(cons); 73 m_constraints.Add(cons);
72 74
73 return true; 75 return true;
@@ -108,6 +110,7 @@ public class BSConstraintCollection : IDisposable
108 110
109 if (this.TryGetConstraint(body1, body2, out constrain)) 111 if (this.TryGetConstraint(body1, body2, out constrain))
110 { 112 {
113 m_world.scene.DetailLog("{0},BSConstraintCollection.RemoveAndDestroyConstraint,taint,body1={1},body2={2}", BSScene.DetailLogZero, body1.ID, body2.ID);
111 // remove the constraint from our collection 114 // remove the constraint from our collection
112 m_constraints.Remove(constrain); 115 m_constraints.Remove(constrain);
113 // tell the engine that all its structures need to be freed 116 // tell the engine that all its structures need to be freed
@@ -148,10 +151,11 @@ public class BSConstraintCollection : IDisposable
148 151
149 public bool RecalculateAllConstraints() 152 public bool RecalculateAllConstraints()
150 { 153 {
151 foreach (BSConstraint constrain in m_constraints) 154 ForEachConstraint(delegate(BSConstraint constrain)
152 { 155 {
153 constrain.CalculateTransforms(); 156 constrain.CalculateTransforms();
154 } 157 return false;
158 });
155 return true; 159 return true;
156 } 160 }
157 161