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Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs new file mode 100755 index 0000000..c88e645 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
34 | { | ||
35 | |||
36 | public class BSConstraintCollection : IDisposable | ||
37 | { | ||
38 | // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | // private static readonly string LogHeader = "[CONSTRAINT COLLECTION]"; | ||
40 | |||
41 | delegate bool ConstraintAction(BSConstraint constrain); | ||
42 | |||
43 | private List<BSConstraint> m_constraints; | ||
44 | private BulletSim m_world; | ||
45 | |||
46 | public BSConstraintCollection(BulletSim world) | ||
47 | { | ||
48 | m_world = world; | ||
49 | m_constraints = new List<BSConstraint>(); | ||
50 | } | ||
51 | |||
52 | public void Dispose() | ||
53 | { | ||
54 | this.Clear(); | ||
55 | } | ||
56 | |||
57 | public void Clear() | ||
58 | { | ||
59 | foreach (BSConstraint cons in m_constraints) | ||
60 | { | ||
61 | cons.Dispose(); | ||
62 | } | ||
63 | m_constraints.Clear(); | ||
64 | } | ||
65 | |||
66 | public BSConstraint CreateConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | ||
67 | Vector3 frame1, Quaternion frame1rot, | ||
68 | Vector3 frame2, Quaternion frame2rot) | ||
69 | { | ||
70 | BSConstraint constrain = new BSConstraint(world, obj1, obj2, frame1, frame1rot, frame2, frame2rot); | ||
71 | |||
72 | this.AddConstraint(constrain); | ||
73 | return constrain; | ||
74 | } | ||
75 | |||
76 | public bool AddConstraint(BSConstraint cons) | ||
77 | { | ||
78 | // There is only one constraint between any bodies. Remove any old just to make sure. | ||
79 | RemoveAndDestroyConstraint(cons.Body1, cons.Body2); | ||
80 | |||
81 | m_constraints.Add(cons); | ||
82 | |||
83 | return true; | ||
84 | } | ||
85 | |||
86 | // Get the constraint between two bodies. There can be only one. | ||
87 | // Return 'true' if a constraint was found. | ||
88 | public bool TryGetConstraint(BulletBody body1, BulletBody body2, out BSConstraint returnConstraint) | ||
89 | { | ||
90 | bool found = false; | ||
91 | BSConstraint foundConstraint = null; | ||
92 | |||
93 | uint lookingID1 = body1.ID; | ||
94 | uint lookingID2 = body2.ID; | ||
95 | ForEachConstraint(delegate(BSConstraint constrain) | ||
96 | { | ||
97 | if ((constrain.Body1.ID == lookingID1 && constrain.Body2.ID == lookingID2) | ||
98 | || (constrain.Body1.ID == lookingID2 && constrain.Body2.ID == lookingID1)) | ||
99 | { | ||
100 | foundConstraint = constrain; | ||
101 | found = true; | ||
102 | } | ||
103 | return found; | ||
104 | }); | ||
105 | returnConstraint = foundConstraint; | ||
106 | return found; | ||
107 | } | ||
108 | |||
109 | // Remove any constraint between the passed bodies. | ||
110 | // Presumed there is only one such constraint possible. | ||
111 | // Return 'true' if a constraint was found and destroyed. | ||
112 | public bool RemoveAndDestroyConstraint(BulletBody body1, BulletBody body2) | ||
113 | { | ||
114 | // return BulletSimAPI.RemoveConstraint(m_world.ID, obj1.ID, obj2.ID); | ||
115 | |||
116 | bool ret = false; | ||
117 | BSConstraint constrain; | ||
118 | |||
119 | if (this.TryGetConstraint(body1, body2, out constrain)) | ||
120 | { | ||
121 | // remove the constraint from our collection | ||
122 | m_constraints.Remove(constrain); | ||
123 | // tell the engine that all its structures need to be freed | ||
124 | constrain.Dispose(); | ||
125 | // we destroyed something | ||
126 | ret = true; | ||
127 | } | ||
128 | |||
129 | return ret; | ||
130 | } | ||
131 | |||
132 | // Remove all constraints that reference the passed body. | ||
133 | // Return 'true' if any constraints were destroyed. | ||
134 | public bool RemoveAndDestroyConstraint(BulletBody body1) | ||
135 | { | ||
136 | // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID); | ||
137 | |||
138 | List<BSConstraint> toRemove = new List<BSConstraint>(); | ||
139 | uint lookingID = body1.ID; | ||
140 | ForEachConstraint(delegate(BSConstraint constrain) | ||
141 | { | ||
142 | if (constrain.Body1.ID == lookingID || constrain.Body2.ID == lookingID) | ||
143 | { | ||
144 | toRemove.Add(constrain); | ||
145 | } | ||
146 | return false; | ||
147 | }); | ||
148 | lock (m_constraints) | ||
149 | { | ||
150 | foreach (BSConstraint constrain in toRemove) | ||
151 | { | ||
152 | m_constraints.Remove(constrain); | ||
153 | constrain.Dispose(); | ||
154 | } | ||
155 | } | ||
156 | return (toRemove.Count > 0); | ||
157 | } | ||
158 | |||
159 | public bool RecalculateAllConstraints() | ||
160 | { | ||
161 | foreach (BSConstraint constrain in m_constraints) | ||
162 | { | ||
163 | constrain.CalculateTransforms(); | ||
164 | } | ||
165 | return true; | ||
166 | } | ||
167 | |||
168 | // Lock the constraint list and loop through it. | ||
169 | // The constraint action returns 'true' if it wants the loop aborted. | ||
170 | private void ForEachConstraint(ConstraintAction action) | ||
171 | { | ||
172 | lock (m_constraints) | ||
173 | { | ||
174 | foreach (BSConstraint constrain in m_constraints) | ||
175 | { | ||
176 | if (action(constrain)) | ||
177 | break; | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | |||
183 | } | ||
184 | } | ||