diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index d9270d1..2e15ced 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -98,6 +98,10 @@ public abstract class BSConstraint : IDisposable | |||
98 | { | 98 | { |
99 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", | 99 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", |
100 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); | 100 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); |
101 | |||
102 | // Setting an object's mass to zero (making it static like when it's selected) | ||
103 | // automatically disables the constraints. | ||
104 | // If enabled, be sure to set the constraint itself to enabled. | ||
101 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); | 105 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); |
102 | } | 106 | } |
103 | else | 107 | else |