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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 939d38a..a5fec87 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -126,9 +126,9 @@ public sealed class BSCharacter : BSPhysObject
126 DetailLog("{0},BSCharacter.Destroy", LocalID); 126 DetailLog("{0},BSCharacter.Destroy", LocalID);
127 PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() 127 PhysicsScene.TaintedObject("BSCharacter.destroy", delegate()
128 { 128 {
129 PhysicsScene.Shapes.DereferenceBody(PhysBody, true, null); 129 PhysicsScene.Shapes.DereferenceBody(PhysBody, true /* inTaintTime */, null /* bodyCallback */);
130 PhysBody.Clear(); 130 PhysBody.Clear();
131 PhysicsScene.Shapes.DereferenceShape(PhysShape, true, null); 131 PhysicsScene.Shapes.DereferenceShape(PhysShape, true /* inTaintTime */, null /* bodyCallback */);
132 PhysShape.Clear(); 132 PhysShape.Clear();
133 }); 133 });
134 } 134 }
@@ -328,6 +328,10 @@ public sealed class BSCharacter : BSPhysObject
328 public override bool Selected { 328 public override bool Selected {
329 set { _selected = value; } 329 set { _selected = value; }
330 } 330 }
331 public override bool IsSelected
332 {
333 get { return _selected; }
334 }
331 public override void CrossingFailure() { return; } 335 public override void CrossingFailure() { return; }
332 public override void link(PhysicsActor obj) { return; } 336 public override void link(PhysicsActor obj) { return; }
333 public override void delink() { return; } 337 public override void delink() { return; }