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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index a303972..4c54f9f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -174,15 +174,19 @@ public sealed class BSCharacter : BSPhysObject
174 PhysScene.PE.UpdateSingleAabb(PhysScene.World, PhysBody); 174 PhysScene.PE.UpdateSingleAabb(PhysScene.World, PhysBody);
175 175
176 // Do this after the object has been added to the world 176 // Do this after the object has been added to the world
177 PhysBody.collisionType = CollisionType.Avatar; 177 if (BSParam.AvatarToAvatarCollisionsByDefault)
178 PhysBody.collisionType = CollisionType.Avatar;
179 else
180 PhysBody.collisionType = CollisionType.PhantomToOthersAvatar;
181
178 PhysBody.ApplyCollisionMask(PhysScene); 182 PhysBody.ApplyCollisionMask(PhysScene);
179 } 183 }
180 184
181
182 public override void RequestPhysicsterseUpdate() 185 public override void RequestPhysicsterseUpdate()
183 { 186 {
184 base.RequestPhysicsterseUpdate(); 187 base.RequestPhysicsterseUpdate();
185 } 188 }
189
186 // No one calls this method so I don't know what it could possibly mean 190 // No one calls this method so I don't know what it could possibly mean
187 public override bool Stopped { get { return false; } } 191 public override bool Stopped { get { return false; } }
188 192