diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 478aeab..696c4bd 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -198,7 +198,8 @@ public sealed class BSCharacter : BSPhysObject | |||
198 | // TODO: Decide if the step parameters should be changed depending on the avatar's | 198 | // TODO: Decide if the step parameters should be changed depending on the avatar's |
199 | // state (flying, colliding, ...). There is code in ODE to do this. | 199 | // state (flying, colliding, ...). There is code in ODE to do this. |
200 | 200 | ||
201 | OMV.Vector3 stepVelocity = _velocityMotor.Step(timeStep); | 201 | _velocityMotor.Step(timeStep); |
202 | OMV.Vector3 stepVelocity = _velocityMotor.CurrentValue; | ||
202 | 203 | ||
203 | // If falling, we keep the world's downward vector no matter what the other axis specify. | 204 | // If falling, we keep the world's downward vector no matter what the other axis specify. |
204 | if (!Flying && !IsColliding) | 205 | if (!Flying && !IsColliding) |