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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs17
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index 5765b0d..d0d9f34 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -191,6 +191,21 @@ public struct ConfigurationParameters
191 public const float numericFalse = 0f; 191 public const float numericFalse = 0f;
192} 192}
193 193
194// Parameters passed for the conversion of a mesh to a hull using Bullet's HACD library.
195[StructLayout(LayoutKind.Sequential)]
196public struct HACDParams
197{
198 // usual default values
199 public float maxVerticesPerHull; // 100
200 public float minClusters; // 2
201 public float compacityWeight; // 0.1
202 public float volumeWeight; // 0.0
203 public float concavity; // 100
204 public float addExtraDistPoints; // false
205 public float addNeighboursDistPoints; // false
206 public float addFacesPoints; // false
207 public float shouldAdjustCollisionMargin; // false
208}
194 209
195// The states a bullet collision object can have 210// The states a bullet collision object can have
196public enum ActivationState : uint 211public enum ActivationState : uint
@@ -308,7 +323,7 @@ public abstract BulletShape CreateMeshShape(BulletWorld world,
308public abstract BulletShape CreateHullShape(BulletWorld world, 323public abstract BulletShape CreateHullShape(BulletWorld world,
309 int hullCount, float[] hulls); 324 int hullCount, float[] hulls);
310 325
311public abstract BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape); 326public abstract BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms);
312 327
313public abstract BulletShape BuildNativeShape(BulletWorld world, ShapeData shapeData); 328public abstract BulletShape BuildNativeShape(BulletWorld world, ShapeData shapeData);
314 329