diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs index 12a8817..fff63e4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | |||
@@ -106,9 +106,9 @@ public class BSActorCollection | |||
106 | { | 106 | { |
107 | ForEachActor(a => a.Refresh()); | 107 | ForEachActor(a => a.Refresh()); |
108 | } | 108 | } |
109 | public void RemoveBodyDependencies() | 109 | public void RemoveDependencies() |
110 | { | 110 | { |
111 | ForEachActor(a => a.RemoveBodyDependencies()); | 111 | ForEachActor(a => a.RemoveDependencies()); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | 114 | ||
@@ -117,7 +117,7 @@ public class BSActorCollection | |||
117 | /// Each physical object can have 'actors' who are pushing the object around. | 117 | /// Each physical object can have 'actors' who are pushing the object around. |
118 | /// This can be used for hover, locking axis, making vehicles, etc. | 118 | /// This can be used for hover, locking axis, making vehicles, etc. |
119 | /// Each physical object can have multiple actors acting on it. | 119 | /// Each physical object can have multiple actors acting on it. |
120 | /// | 120 | /// |
121 | /// An actor usually registers itself with physics scene events (pre-step action) | 121 | /// An actor usually registers itself with physics scene events (pre-step action) |
122 | /// and modifies the parameters on the host physical object. | 122 | /// and modifies the parameters on the host physical object. |
123 | /// </summary> | 123 | /// </summary> |
@@ -154,7 +154,7 @@ public abstract class BSActor | |||
154 | public abstract void Refresh(); | 154 | public abstract void Refresh(); |
155 | // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...). | 155 | // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...). |
156 | // Register a prestep action to restore physical requirements before the next simulation step. | 156 | // Register a prestep action to restore physical requirements before the next simulation step. |
157 | public abstract void RemoveBodyDependencies(); | 157 | public abstract void RemoveDependencies(); |
158 | 158 | ||
159 | } | 159 | } |
160 | } | 160 | } |