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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
index e0f719f..159a3a8 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
@@ -70,8 +70,8 @@ public class BSActorSetTorque : BSActor
70 // If not active any more, get rid of me (shouldn't ever happen, but just to be safe) 70 // If not active any more, get rid of me (shouldn't ever happen, but just to be safe)
71 if (m_controllingPrim.RawTorque == OMV.Vector3.Zero) 71 if (m_controllingPrim.RawTorque == OMV.Vector3.Zero)
72 { 72 {
73 m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh,notSetTorque,removing={1}", m_controllingPrim.LocalID, ActorName); 73 m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh,notSetTorque,disabling={1}", m_controllingPrim.LocalID, ActorName);
74 m_controllingPrim.PhysicalActors.RemoveAndRelease(ActorName); 74 Enabled = false;
75 return; 75 return;
76 } 76 }
77 77