diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | 227 |
1 files changed, 186 insertions, 41 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 15fa52b..6fc10e9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -559,8 +559,9 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
559 | } | 559 | } |
560 | 560 | ||
561 | 561 | ||
562 | //BulletSimAPI.Create6DofConstraint(m_world.ptr, m_body1.ptr, m_body2.ptr,frame1, frame1rot,frame2, frame2rot,useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 562 | public override BulletConstraint Create6DofConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, |
563 | public override BulletConstraint Create6DofConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | 563 | Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, |
564 | bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | ||
564 | 565 | ||
565 | { | 566 | { |
566 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | 567 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; |
@@ -584,7 +585,24 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
584 | return new BulletConstraintXNA(consttr); | 585 | return new BulletConstraintXNA(consttr); |
585 | } | 586 | } |
586 | 587 | ||
587 | 588 | public override BulletConstraint Create6DofConstraintFixed(BulletWorld pWorld, BulletBody pBody1, | |
589 | Vector3 pframe1, Quaternion pframe1rot, | ||
590 | bool pUseLinearReferenceFrameB, bool pdisableCollisionsBetweenLinkedBodies) | ||
591 | { | ||
592 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
593 | RigidBody body1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
594 | IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z); | ||
595 | IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W); | ||
596 | IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot); | ||
597 | frame1._origin = frame1v; | ||
598 | |||
599 | Generic6DofConstraint consttr = new Generic6DofConstraint(body1, ref frame1, pUseLinearReferenceFrameB); | ||
600 | consttr.CalculateTransforms(); | ||
601 | world.AddConstraint(consttr,pdisableCollisionsBetweenLinkedBodies); | ||
602 | |||
603 | return new BulletConstraintXNA(consttr); | ||
604 | } | ||
605 | |||
588 | /// <summary> | 606 | /// <summary> |
589 | /// | 607 | /// |
590 | /// </summary> | 608 | /// </summary> |
@@ -1443,129 +1461,130 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1443 | 1461 | ||
1444 | public BSPhysicsShapeType BSShapeTypeFromBroadPhaseNativeType(BroadphaseNativeTypes pin) | 1462 | public BSPhysicsShapeType BSShapeTypeFromBroadPhaseNativeType(BroadphaseNativeTypes pin) |
1445 | { | 1463 | { |
1464 | BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN; | ||
1446 | switch (pin) | 1465 | switch (pin) |
1447 | { | 1466 | { |
1448 | case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE: | 1467 | case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE: |
1449 | return BSPhysicsShapeType.SHAPE_BOX; | 1468 | ret = BSPhysicsShapeType.SHAPE_BOX; |
1450 | break; | 1469 | break; |
1451 | case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE: | 1470 | case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE: |
1452 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1471 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1453 | break; | 1472 | break; |
1454 | 1473 | ||
1455 | case BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE: | 1474 | case BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE: |
1456 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1475 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1457 | break; | 1476 | break; |
1458 | case BroadphaseNativeTypes.CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE: | 1477 | case BroadphaseNativeTypes.CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE: |
1459 | return BSPhysicsShapeType.SHAPE_MESH; | 1478 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1460 | break; | 1479 | break; |
1461 | case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE: | 1480 | case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE: |
1462 | return BSPhysicsShapeType.SHAPE_HULL; | 1481 | ret = BSPhysicsShapeType.SHAPE_HULL; |
1463 | break; | 1482 | break; |
1464 | case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE: | 1483 | case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE: |
1465 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1484 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1466 | break; | 1485 | break; |
1467 | case BroadphaseNativeTypes.CUSTOM_POLYHEDRAL_SHAPE_TYPE: | 1486 | case BroadphaseNativeTypes.CUSTOM_POLYHEDRAL_SHAPE_TYPE: |
1468 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1487 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1469 | break; | 1488 | break; |
1470 | //implicit convex shapes | 1489 | //implicit convex shapes |
1471 | case BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE: | 1490 | case BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE: |
1472 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1491 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1473 | break; | 1492 | break; |
1474 | case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE: | 1493 | case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE: |
1475 | return BSPhysicsShapeType.SHAPE_SPHERE; | 1494 | ret = BSPhysicsShapeType.SHAPE_SPHERE; |
1476 | break; | 1495 | break; |
1477 | case BroadphaseNativeTypes.MULTI_SPHERE_SHAPE_PROXYTYPE: | 1496 | case BroadphaseNativeTypes.MULTI_SPHERE_SHAPE_PROXYTYPE: |
1478 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1497 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1479 | break; | 1498 | break; |
1480 | case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE: | 1499 | case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE: |
1481 | return BSPhysicsShapeType.SHAPE_CAPSULE; | 1500 | ret = BSPhysicsShapeType.SHAPE_CAPSULE; |
1482 | break; | 1501 | break; |
1483 | case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE: | 1502 | case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE: |
1484 | return BSPhysicsShapeType.SHAPE_CONE; | 1503 | ret = BSPhysicsShapeType.SHAPE_CONE; |
1485 | break; | 1504 | break; |
1486 | case BroadphaseNativeTypes.CONVEX_SHAPE_PROXYTYPE: | 1505 | case BroadphaseNativeTypes.CONVEX_SHAPE_PROXYTYPE: |
1487 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1506 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1488 | break; | 1507 | break; |
1489 | case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE: | 1508 | case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE: |
1490 | return BSPhysicsShapeType.SHAPE_CYLINDER; | 1509 | ret = BSPhysicsShapeType.SHAPE_CYLINDER; |
1491 | break; | 1510 | break; |
1492 | case BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE: | 1511 | case BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE: |
1493 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1512 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1494 | break; | 1513 | break; |
1495 | case BroadphaseNativeTypes.MINKOWSKI_SUM_SHAPE_PROXYTYPE: | 1514 | case BroadphaseNativeTypes.MINKOWSKI_SUM_SHAPE_PROXYTYPE: |
1496 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1515 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1497 | break; | 1516 | break; |
1498 | case BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE: | 1517 | case BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE: |
1499 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1518 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1500 | break; | 1519 | break; |
1501 | case BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE: | 1520 | case BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE: |
1502 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1521 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1503 | break; | 1522 | break; |
1504 | case BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE: | 1523 | case BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE: |
1505 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1524 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1506 | break; | 1525 | break; |
1507 | case BroadphaseNativeTypes.CUSTOM_CONVEX_SHAPE_TYPE: | 1526 | case BroadphaseNativeTypes.CUSTOM_CONVEX_SHAPE_TYPE: |
1508 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1527 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1509 | break; | 1528 | break; |
1510 | //concave shape | 1529 | //concave shape |
1511 | case BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE: | 1530 | case BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE: |
1512 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1531 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1513 | break; | 1532 | break; |
1514 | //keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy! | 1533 | //keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy! |
1515 | case BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE: | 1534 | case BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE: |
1516 | return BSPhysicsShapeType.SHAPE_MESH; | 1535 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1517 | break; | 1536 | break; |
1518 | case BroadphaseNativeTypes.SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE: | 1537 | case BroadphaseNativeTypes.SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE: |
1519 | return BSPhysicsShapeType.SHAPE_MESH; | 1538 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1520 | break; | 1539 | break; |
1521 | ///used for demo integration FAST/Swift collision library and Bullet | 1540 | ///used for demo integration FAST/Swift collision library and Bullet |
1522 | case BroadphaseNativeTypes.FAST_CONCAVE_MESH_PROXYTYPE: | 1541 | case BroadphaseNativeTypes.FAST_CONCAVE_MESH_PROXYTYPE: |
1523 | return BSPhysicsShapeType.SHAPE_MESH; | 1542 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1524 | break; | 1543 | break; |
1525 | //terrain | 1544 | //terrain |
1526 | case BroadphaseNativeTypes.TERRAIN_SHAPE_PROXYTYPE: | 1545 | case BroadphaseNativeTypes.TERRAIN_SHAPE_PROXYTYPE: |
1527 | return BSPhysicsShapeType.SHAPE_HEIGHTMAP; | 1546 | ret = BSPhysicsShapeType.SHAPE_HEIGHTMAP; |
1528 | break; | 1547 | break; |
1529 | ///Used for GIMPACT Trimesh integration | 1548 | ///Used for GIMPACT Trimesh integration |
1530 | case BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE: | 1549 | case BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE: |
1531 | return BSPhysicsShapeType.SHAPE_MESH; | 1550 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1532 | break; | 1551 | break; |
1533 | ///Multimaterial mesh | 1552 | ///Multimaterial mesh |
1534 | case BroadphaseNativeTypes.MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE: | 1553 | case BroadphaseNativeTypes.MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE: |
1535 | return BSPhysicsShapeType.SHAPE_MESH; | 1554 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1536 | break; | 1555 | break; |
1537 | 1556 | ||
1538 | case BroadphaseNativeTypes.EMPTY_SHAPE_PROXYTYPE: | 1557 | case BroadphaseNativeTypes.EMPTY_SHAPE_PROXYTYPE: |
1539 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1558 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1540 | break; | 1559 | break; |
1541 | case BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE: | 1560 | case BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE: |
1542 | return BSPhysicsShapeType.SHAPE_GROUNDPLANE; | 1561 | ret = BSPhysicsShapeType.SHAPE_GROUNDPLANE; |
1543 | break; | 1562 | break; |
1544 | case BroadphaseNativeTypes.CUSTOM_CONCAVE_SHAPE_TYPE: | 1563 | case BroadphaseNativeTypes.CUSTOM_CONCAVE_SHAPE_TYPE: |
1545 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1564 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1546 | break; | 1565 | break; |
1547 | case BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE: | 1566 | case BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE: |
1548 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1567 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1549 | break; | 1568 | break; |
1550 | 1569 | ||
1551 | case BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE: | 1570 | case BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE: |
1552 | return BSPhysicsShapeType.SHAPE_COMPOUND; | 1571 | ret = BSPhysicsShapeType.SHAPE_COMPOUND; |
1553 | break; | 1572 | break; |
1554 | 1573 | ||
1555 | case BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE: | 1574 | case BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE: |
1556 | return BSPhysicsShapeType.SHAPE_MESH; | 1575 | ret = BSPhysicsShapeType.SHAPE_MESH; |
1557 | break; | 1576 | break; |
1558 | case BroadphaseNativeTypes.HFFLUID_SHAPE_PROXYTYPE: | 1577 | case BroadphaseNativeTypes.HFFLUID_SHAPE_PROXYTYPE: |
1559 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1578 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1560 | break; | 1579 | break; |
1561 | case BroadphaseNativeTypes.HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE: | 1580 | case BroadphaseNativeTypes.HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE: |
1562 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1581 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1563 | break; | 1582 | break; |
1564 | case BroadphaseNativeTypes.INVALID_SHAPE_PROXYTYPE: | 1583 | case BroadphaseNativeTypes.INVALID_SHAPE_PROXYTYPE: |
1565 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1584 | ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
1566 | break; | 1585 | break; |
1567 | } | 1586 | } |
1568 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 1587 | return ret; |
1569 | } | 1588 | } |
1570 | 1589 | ||
1571 | public override void RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) { /* TODO */ } | 1590 | public override void RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) { /* TODO */ } |
@@ -1579,7 +1598,39 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1579 | return new BulletShapeXNA(m_planeshape, BSPhysicsShapeType.SHAPE_GROUNDPLANE); | 1598 | return new BulletShapeXNA(m_planeshape, BSPhysicsShapeType.SHAPE_GROUNDPLANE); |
1580 | } | 1599 | } |
1581 | 1600 | ||
1582 | public override BulletConstraint CreateHingeConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 ppivotInA, Vector3 ppivotInB, Vector3 paxisInA, Vector3 paxisInB, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | 1601 | public override BulletConstraint Create6DofSpringConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, |
1602 | Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, | ||
1603 | bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | ||
1604 | |||
1605 | { | ||
1606 | Generic6DofSpringConstraint constrain = null; | ||
1607 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
1608 | RigidBody body1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
1609 | RigidBody body2 = (pBody2 as BulletBodyXNA).rigidBody; | ||
1610 | if (body1 != null && body2 != null) | ||
1611 | { | ||
1612 | IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z); | ||
1613 | IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W); | ||
1614 | IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot); | ||
1615 | frame1._origin = frame1v; | ||
1616 | |||
1617 | IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); | ||
1618 | IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); | ||
1619 | IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); | ||
1620 | frame2._origin = frame1v; | ||
1621 | |||
1622 | constrain = new Generic6DofSpringConstraint(body1, body2, ref frame1, ref frame2, puseLinearReferenceFrameA); | ||
1623 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | ||
1624 | |||
1625 | constrain.CalculateTransforms(); | ||
1626 | } | ||
1627 | |||
1628 | return new BulletConstraintXNA(constrain); | ||
1629 | } | ||
1630 | |||
1631 | public override BulletConstraint CreateHingeConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, | ||
1632 | Vector3 ppivotInA, Vector3 ppivotInB, Vector3 paxisInA, Vector3 paxisInB, | ||
1633 | bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | ||
1583 | { | 1634 | { |
1584 | HingeConstraint constrain = null; | 1635 | HingeConstraint constrain = null; |
1585 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | 1636 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; |
@@ -1591,6 +1642,100 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1591 | IndexedVector3 pivotInB = new IndexedVector3(ppivotInB.X, ppivotInB.Y, ppivotInB.Z); | 1642 | IndexedVector3 pivotInB = new IndexedVector3(ppivotInB.X, ppivotInB.Y, ppivotInB.Z); |
1592 | IndexedVector3 axisInA = new IndexedVector3(paxisInA.X, paxisInA.Y, paxisInA.Z); | 1643 | IndexedVector3 axisInA = new IndexedVector3(paxisInA.X, paxisInA.Y, paxisInA.Z); |
1593 | IndexedVector3 axisInB = new IndexedVector3(paxisInB.X, paxisInB.Y, paxisInB.Z); | 1644 | IndexedVector3 axisInB = new IndexedVector3(paxisInB.X, paxisInB.Y, paxisInB.Z); |
1645 | constrain = new HingeConstraint(rb1, rb2, ref pivotInA, ref pivotInB, ref axisInA, ref axisInB, puseLinearReferenceFrameA); | ||
1646 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | ||
1647 | } | ||
1648 | return new BulletConstraintXNA(constrain); | ||
1649 | } | ||
1650 | |||
1651 | public override BulletConstraint CreateSliderConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, | ||
1652 | Vector3 pframe1, Quaternion pframe1rot, | ||
1653 | Vector3 pframe2, Quaternion pframe2rot, | ||
1654 | bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | ||
1655 | { | ||
1656 | SliderConstraint constrain = null; | ||
1657 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
1658 | RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
1659 | RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody; | ||
1660 | if (rb1 != null && rb2 != null) | ||
1661 | { | ||
1662 | IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z); | ||
1663 | IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W); | ||
1664 | IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot); | ||
1665 | frame1._origin = frame1v; | ||
1666 | |||
1667 | IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); | ||
1668 | IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); | ||
1669 | IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); | ||
1670 | frame2._origin = frame1v; | ||
1671 | |||
1672 | constrain = new SliderConstraint(rb1, rb2, ref frame1, ref frame2, puseLinearReferenceFrameA); | ||
1673 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | ||
1674 | } | ||
1675 | return new BulletConstraintXNA(constrain); | ||
1676 | } | ||
1677 | |||
1678 | public override BulletConstraint CreateConeTwistConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, | ||
1679 | Vector3 pframe1, Quaternion pframe1rot, | ||
1680 | Vector3 pframe2, Quaternion pframe2rot, | ||
1681 | bool pdisableCollisionsBetweenLinkedBodies) | ||
1682 | { | ||
1683 | ConeTwistConstraint constrain = null; | ||
1684 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
1685 | RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
1686 | RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody; | ||
1687 | if (rb1 != null && rb2 != null) | ||
1688 | { | ||
1689 | IndexedVector3 frame1v = new IndexedVector3(pframe1.X, pframe1.Y, pframe1.Z); | ||
1690 | IndexedQuaternion frame1rot = new IndexedQuaternion(pframe1rot.X, pframe1rot.Y, pframe1rot.Z, pframe1rot.W); | ||
1691 | IndexedMatrix frame1 = IndexedMatrix.CreateFromQuaternion(frame1rot); | ||
1692 | frame1._origin = frame1v; | ||
1693 | |||
1694 | IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); | ||
1695 | IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); | ||
1696 | IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); | ||
1697 | frame2._origin = frame1v; | ||
1698 | |||
1699 | constrain = new ConeTwistConstraint(rb1, rb2, ref frame1, ref frame2); | ||
1700 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | ||
1701 | } | ||
1702 | return new BulletConstraintXNA(constrain); | ||
1703 | } | ||
1704 | |||
1705 | public override BulletConstraint CreateGearConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, | ||
1706 | Vector3 paxisInA, Vector3 paxisInB, | ||
1707 | float pratio, bool pdisableCollisionsBetweenLinkedBodies) | ||
1708 | { | ||
1709 | Generic6DofConstraint constrain = null; | ||
1710 | /* BulletXNA does not have a gear constraint | ||
1711 | GearConstraint constrain = null; | ||
1712 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
1713 | RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
1714 | RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody; | ||
1715 | if (rb1 != null && rb2 != null) | ||
1716 | { | ||
1717 | IndexedVector3 axis1 = new IndexedVector3(paxisInA.X, paxisInA.Y, paxisInA.Z); | ||
1718 | IndexedVector3 axis2 = new IndexedVector3(paxisInB.X, paxisInB.Y, paxisInB.Z); | ||
1719 | constrain = new GearConstraint(rb1, rb2, ref axis1, ref axis2, pratio); | ||
1720 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | ||
1721 | } | ||
1722 | */ | ||
1723 | return new BulletConstraintXNA(constrain); | ||
1724 | } | ||
1725 | |||
1726 | public override BulletConstraint CreatePoint2PointConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, | ||
1727 | Vector3 ppivotInA, Vector3 ppivotInB, | ||
1728 | bool pdisableCollisionsBetweenLinkedBodies) | ||
1729 | { | ||
1730 | Point2PointConstraint constrain = null; | ||
1731 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
1732 | RigidBody rb1 = (pBody1 as BulletBodyXNA).rigidBody; | ||
1733 | RigidBody rb2 = (pBody2 as BulletBodyXNA).rigidBody; | ||
1734 | if (rb1 != null && rb2 != null) | ||
1735 | { | ||
1736 | IndexedVector3 pivotInA = new IndexedVector3(ppivotInA.X, ppivotInA.Y, ppivotInA.Z); | ||
1737 | IndexedVector3 pivotInB = new IndexedVector3(ppivotInB.X, ppivotInB.Y, ppivotInB.Z); | ||
1738 | constrain = new Point2PointConstraint(rb1, rb2, ref pivotInA, ref pivotInB); | ||
1594 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); | 1739 | world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); |
1595 | } | 1740 | } |
1596 | return new BulletConstraintXNA(constrain); | 1741 | return new BulletConstraintXNA(constrain); |