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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs70
1 files changed, 35 insertions, 35 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
index 04e77b8..39e62dd 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
@@ -1088,7 +1088,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1088 { 1088 {
1089 CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData(); 1089 CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData();
1090 1090
1091 p.angularDamping = o[0].XangularDamping; 1091 p.angularDamping = BSParam.AngularDamping;
1092 p.defaultFriction = o[0].defaultFriction; 1092 p.defaultFriction = o[0].defaultFriction;
1093 p.defaultFriction = o[0].defaultFriction; 1093 p.defaultFriction = o[0].defaultFriction;
1094 p.defaultDensity = o[0].defaultDensity; 1094 p.defaultDensity = o[0].defaultDensity;
@@ -1096,32 +1096,32 @@ private sealed class BulletConstraintXNA : BulletConstraint
1096 p.collisionMargin = o[0].collisionMargin; 1096 p.collisionMargin = o[0].collisionMargin;
1097 p.gravity = o[0].gravity; 1097 p.gravity = o[0].gravity;
1098 1098
1099 p.linearDamping = o[0].XlinearDamping; 1099 p.linearDamping = BSParam.LinearDamping;
1100 p.angularDamping = o[0].XangularDamping; 1100 p.angularDamping = BSParam.AngularDamping;
1101 p.deactivationTime = o[0].XdeactivationTime; 1101 p.deactivationTime = BSParam.DeactivationTime;
1102 p.linearSleepingThreshold = o[0].XlinearSleepingThreshold; 1102 p.linearSleepingThreshold = BSParam.LinearSleepingThreshold;
1103 p.angularSleepingThreshold = o[0].XangularSleepingThreshold; 1103 p.angularSleepingThreshold = BSParam.AngularSleepingThreshold;
1104 p.ccdMotionThreshold = o[0].XccdMotionThreshold; 1104 p.ccdMotionThreshold = BSParam.CcdMotionThreshold;
1105 p.ccdSweptSphereRadius = o[0].XccdSweptSphereRadius; 1105 p.ccdSweptSphereRadius = BSParam.CcdSweptSphereRadius;
1106 p.contactProcessingThreshold = o[0].XcontactProcessingThreshold; 1106 p.contactProcessingThreshold = BSParam.ContactProcessingThreshold;
1107 1107
1108 p.terrainImplementation = o[0].XterrainImplementation; 1108 p.terrainImplementation = BSParam.TerrainImplementation;
1109 p.terrainFriction = o[0].XterrainFriction; 1109 p.terrainFriction = BSParam.TerrainFriction;
1110 1110
1111 p.terrainHitFraction = o[0].XterrainHitFraction; 1111 p.terrainHitFraction = BSParam.TerrainHitFraction;
1112 p.terrainRestitution = o[0].XterrainRestitution; 1112 p.terrainRestitution = BSParam.TerrainRestitution;
1113 p.terrainCollisionMargin = o[0].XterrainCollisionMargin; 1113 p.terrainCollisionMargin = BSParam.TerrainCollisionMargin;
1114 1114
1115 p.avatarFriction = o[0].XavatarFriction; 1115 p.avatarFriction = BSParam.AvatarFriction;
1116 p.avatarStandingFriction = o[0].XavatarStandingFriction; 1116 p.avatarStandingFriction = BSParam.AvatarStandingFriction;
1117 p.avatarDensity = o[0].XavatarDensity; 1117 p.avatarDensity = BSParam.AvatarDensity;
1118 p.avatarRestitution = o[0].XavatarRestitution; 1118 p.avatarRestitution = BSParam.AvatarRestitution;
1119 p.avatarCapsuleWidth = o[0].XavatarCapsuleWidth; 1119 p.avatarCapsuleWidth = BSParam.AvatarCapsuleWidth;
1120 p.avatarCapsuleDepth = o[0].XavatarCapsuleDepth; 1120 p.avatarCapsuleDepth = BSParam.AvatarCapsuleDepth;
1121 p.avatarCapsuleHeight = o[0].XavatarCapsuleHeight; 1121 p.avatarCapsuleHeight = BSParam.AvatarCapsuleHeight;
1122 p.avatarContactProcessingThreshold = o[0].XavatarContactProcessingThreshold; 1122 p.avatarContactProcessingThreshold = BSParam.AvatarContactProcessingThreshold;
1123 1123
1124 p.vehicleAngularDamping = o[0].XvehicleAngularDamping; 1124 p.vehicleAngularDamping = BSParam.VehicleAngularDamping;
1125 1125
1126 p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize; 1126 p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize;
1127 p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize; 1127 p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize;
@@ -1132,15 +1132,15 @@ private sealed class BulletConstraintXNA : BulletConstraint
1132 p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching; 1132 p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching;
1133 p.numberOfSolverIterations = o[0].numberOfSolverIterations; 1133 p.numberOfSolverIterations = o[0].numberOfSolverIterations;
1134 1134
1135 p.linksetImplementation = o[0].XlinksetImplementation; 1135 p.linksetImplementation = BSParam.LinksetImplementation;
1136 p.linkConstraintUseFrameOffset = o[0].XlinkConstraintUseFrameOffset; 1136 p.linkConstraintUseFrameOffset = BSParam.LinkConstraintUseFrameOffset;
1137 p.linkConstraintEnableTransMotor = o[0].XlinkConstraintEnableTransMotor; 1137 p.linkConstraintEnableTransMotor = BSParam.LinkConstraintEnableTransMotor;
1138 p.linkConstraintTransMotorMaxVel = o[0].XlinkConstraintTransMotorMaxVel; 1138 p.linkConstraintTransMotorMaxVel = BSParam.LinkConstraintTransMotorMaxVel;
1139 p.linkConstraintTransMotorMaxForce = o[0].XlinkConstraintTransMotorMaxForce; 1139 p.linkConstraintTransMotorMaxForce = BSParam.LinkConstraintTransMotorMaxForce;
1140 p.linkConstraintERP = o[0].XlinkConstraintERP; 1140 p.linkConstraintERP = BSParam.LinkConstraintERP;
1141 p.linkConstraintCFM = o[0].XlinkConstraintCFM; 1141 p.linkConstraintCFM = BSParam.LinkConstraintCFM;
1142 p.linkConstraintSolverIterations = o[0].XlinkConstraintSolverIterations; 1142 p.linkConstraintSolverIterations = BSParam.LinkConstraintSolverIterations;
1143 p.physicsLoggingFrames = o[0].XphysicsLoggingFrames; 1143 p.physicsLoggingFrames = o[0].physicsLoggingFrames;
1144 DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); 1144 DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo();
1145 1145
1146 DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); 1146 DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration();