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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs
index 683bc51..ff271fe 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs
@@ -44,7 +44,7 @@ public class BS6DofConstraint : BSConstraint
44 m_body1 = obj1; 44 m_body1 = obj1;
45 m_body2 = obj2; 45 m_body2 = obj2;
46 m_constraint = new BulletConstraint( 46 m_constraint = new BulletConstraint(
47 BulletSimAPI.Create6DofConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, 47 BulletSimAPI.Create6DofConstraint2(m_world.ptr, m_body1.ptr, m_body2.ptr,
48 frame1, frame1rot, 48 frame1, frame1rot,
49 frame2, frame2rot, 49 frame2, frame2rot,
50 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); 50 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
@@ -59,7 +59,7 @@ public class BS6DofConstraint : BSConstraint
59 m_body1 = obj1; 59 m_body1 = obj1;
60 m_body2 = obj2; 60 m_body2 = obj2;
61 m_constraint = new BulletConstraint( 61 m_constraint = new BulletConstraint(
62 BulletSimAPI.Create6DofConstraintToPoint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, 62 BulletSimAPI.Create6DofConstraintToPoint2(m_world.ptr, m_body1.ptr, m_body2.ptr,
63 joinPoint, 63 joinPoint,
64 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); 64 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
65 m_enabled = true; 65 m_enabled = true;