diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSNPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs index 47fb768..764aece 100644 --- a/OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs | |||
@@ -637,7 +637,7 @@ public sealed class BSShapeCollection : IDisposable | |||
637 | } | 637 | } |
638 | else | 638 | else |
639 | { | 639 | { |
640 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 640 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
641 | 641 | ||
642 | if (meshData != null) | 642 | if (meshData != null) |
643 | { | 643 | { |
@@ -709,7 +709,7 @@ public sealed class BSShapeCollection : IDisposable | |||
709 | { | 709 | { |
710 | // Build a new hull in the physical world | 710 | // Build a new hull in the physical world |
711 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 711 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
712 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 712 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
713 | if (meshData != null) | 713 | if (meshData != null) |
714 | { | 714 | { |
715 | 715 | ||