diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs index 4c4e950..d91c47f 100644 --- a/OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs | |||
@@ -174,7 +174,7 @@ public sealed class BSCharacter : BSPhysObject | |||
174 | BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, BSParam.CcdSweptSphereRadius); | 174 | BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, BSParam.CcdSweptSphereRadius); |
175 | } | 175 | } |
176 | 176 | ||
177 | UpdatePhysicalMassProperties(RawMass); | 177 | UpdatePhysicalMassProperties(RawMass, false); |
178 | 178 | ||
179 | // Make so capsule does not fall over | 179 | // Make so capsule does not fall over |
180 | BulletSimAPI.SetAngularFactorV2(PhysBody.ptr, OMV.Vector3.Zero); | 180 | BulletSimAPI.SetAngularFactorV2(PhysBody.ptr, OMV.Vector3.Zero); |
@@ -224,7 +224,7 @@ public sealed class BSCharacter : BSPhysObject | |||
224 | if (PhysBody.HasPhysicalBody && PhysShape.HasPhysicalShape) | 224 | if (PhysBody.HasPhysicalBody && PhysShape.HasPhysicalShape) |
225 | { | 225 | { |
226 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); | 226 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); |
227 | UpdatePhysicalMassProperties(RawMass); | 227 | UpdatePhysicalMassProperties(RawMass, true); |
228 | // Make sure this change appears as a property update event | 228 | // Make sure this change appears as a property update event |
229 | BulletSimAPI.PushUpdate2(PhysBody.ptr); | 229 | BulletSimAPI.PushUpdate2(PhysBody.ptr); |
230 | } | 230 | } |
@@ -260,7 +260,6 @@ public sealed class BSCharacter : BSPhysObject | |||
260 | public override void ZeroMotion(bool inTaintTime) | 260 | public override void ZeroMotion(bool inTaintTime) |
261 | { | 261 | { |
262 | _velocity = OMV.Vector3.Zero; | 262 | _velocity = OMV.Vector3.Zero; |
263 | _velocityMotor.Zero(); | ||
264 | _acceleration = OMV.Vector3.Zero; | 263 | _acceleration = OMV.Vector3.Zero; |
265 | _rotationalVelocity = OMV.Vector3.Zero; | 264 | _rotationalVelocity = OMV.Vector3.Zero; |
266 | 265 | ||
@@ -390,7 +389,7 @@ public sealed class BSCharacter : BSPhysObject | |||
390 | public override float RawMass { | 389 | public override float RawMass { |
391 | get {return _mass; } | 390 | get {return _mass; } |
392 | } | 391 | } |
393 | public override void UpdatePhysicalMassProperties(float physMass) | 392 | public override void UpdatePhysicalMassProperties(float physMass, bool inWorld) |
394 | { | 393 | { |
395 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(PhysShape.ptr, physMass); | 394 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(PhysShape.ptr, physMass); |
396 | BulletSimAPI.SetMassProps2(PhysBody.ptr, physMass, localInertia); | 395 | BulletSimAPI.SetMassProps2(PhysBody.ptr, physMass, localInertia); |
@@ -787,6 +786,7 @@ public sealed class BSCharacter : BSPhysObject | |||
787 | // the motor can be turned off. Set the velocity to zero so the zero motion is sent to the viewer. | 786 | // the motor can be turned off. Set the velocity to zero so the zero motion is sent to the viewer. |
788 | if (_velocityMotor.TargetValue.ApproxEquals(OMV.Vector3.Zero, 0.01f) && _velocityMotor.ErrorIsZero) | 787 | if (_velocityMotor.TargetValue.ApproxEquals(OMV.Vector3.Zero, 0.01f) && _velocityMotor.ErrorIsZero) |
789 | { | 788 | { |
789 | ZeroMotion(true); | ||
790 | stepVelocity = OMV.Vector3.Zero; | 790 | stepVelocity = OMV.Vector3.Zero; |
791 | _velocityMotor.Enabled = false; | 791 | _velocityMotor.Enabled = false; |
792 | DetailLog("{0},BSCharacter.UpdateProperties,taint,disableVelocityMotor,m={1}", LocalID, _velocityMotor); | 792 | DetailLog("{0},BSCharacter.UpdateProperties,taint,disableVelocityMotor,m={1}", LocalID, _velocityMotor); |