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-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index 8e40561..f53adcb 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -147,6 +147,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
147 terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X]; 147 terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X];
148 148
149 float height = terrainHeight + actor.Size.Z; 149 float height = terrainHeight + actor.Size.Z;
150// Console.WriteLine("height {0}, actorPosition {1}", height, actorPosition);
150 151
151 if (actor.Flying) 152 if (actor.Flying)
152 { 153 {